Keep in mind this was 2003 when it was absolutely not the norm to be able to see the aerial view of any given celebrity’s house, which also tells a lot about layout and entry points.
I’m usually on roughly a 5-6 year cycle. I typically aim for one or two notches below the best available and that tends to get me about 3 years on high-ultra, and another 3 on medium-high.
Reaching 1000 hours in Elite:Dangerous. There’s something special about being able to hop in your ship, pick a system anywhere in the Milky Way and be able to go there, given enough time. I’ve barely left the starting area in all this time and only going halfway across for the first time later this year with a few friends.
It’s a wildly big game and I’ll probably never run out of things to do.
Sure. But where’s the line? We saw how quickly corporations scaled up LLMs as big and as fast as they could. Once we hit the first real breakthrough in this field, that’s all it takes for these to suddenly become very serious questions.
I thought about this when the first “brain computer” played Pong. To those cells, that is their universe. Reward or failure for completing the game. Are those cells perceiving that experience. Do they get “stressed” when they fail and “excited” when they succeed? If it is conscious, are you killing a living being when you switch off power?
We’ve made so much physical progress in this field, but no one seems to be taking the time to understand what we’re actually doing before we charge on full steam ahead. How soon before turning off a machine is just a little bit of murder as a treat?
Realistically, the ESP32. Their range has gotten decently powerful enough that many of them replace what once took a Raspberry Pi to accomplish.