Long-time role-player. Translator of old German folk tales.
Main Mastodon account where I share German folk tales is @juergen_hubert@mementomori.social.
Long-time role-player. Translator of old German folk tales.
Main Mastodon account where I share German folk tales is @juergen_hubert@mementomori.social.
Weird Real World Locations for your Games!
Underused Biomes for RPGs
Cool Historical Details for RPGs!
Sinister reasons for beer price inflation?
Sinister reasons for beer price inflation?
Pet Peeve with digital RPG purchases
Where do the souls of dead children go?
Where I rant about what is wrong with Wolfram Weimer
The Pros and Cons of Fantasy Counterpart Cultures
Mixing Fantastic Creatures from different Cultures
Fantasy Settlement Patterns
The Privilege of Sorcerers
"I don't want Politics in my Gaming!"
Interesting premises for "Frontier Exploration" games?
Folkloric Precedents for Dungeon-Crawling Treasure Hunts
What do you use as map-making software?
Here is a neat bit of ancient technology: A qanat.
A common problem in arid regions is how to get enough water for your irrigation needs. Digging wells is one possibility, of course, but the water table might be far beneath the surface.
However, the neat thing about the water table is that it runs parallel to the surface - so if the terrain rises up and forms a mountain, the water table will rise up beneath the mountain as well. Thus, you can tap the water within the mountain simply by digging a tunnel into the flank of the mountain.
Which isn't exactly a trivial undertaking, of course. Still, some qanats in the Middle East have been in use for several thousands of years.
And for #TTRPG , such qanats represent a good entrance to the "Underdark", or whatever the local "Realms Below" are called - or vice versa, and monsters might emerge from them. And what happens if a qanat suddenly ceases to bring water? Naturally, some daring adventurers have to go in there and solve the problem, or else an entire community might starve!