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3 yr. ago

  • I want to use Raylib, but mentioning it here on the fediverse doesn't get much of a response (I can't see a raylib community from my instance). My choice of language probably doesn't help, though.

    My first issue is wanting vertex colors on 3D models and I am not getting this (this may be a problem with the bindings I'm using, naylib(nim-lang)). The second would be needing guidance for the 2D polygon text loader that I started.

    Maybe I could make simple GUI applications with raygui, but I don't currently really have many viable ideas on what I would want to make.


    To OP: Another potential option is using Godot w/bindings. Design is pretty fast and flexible, then using signals is super easy.

    I've tested some frameworks (specific to my language, so not really helpful to most), the one that I liked more said it was declarative user interface framework based on GTK though I would prefer a similar thing for Qt and there wasn't an ability to automatically scale text size to better fill the available button size (I was testing an adventure-book reader and hoping to use unicode characters).

    Frameworks for single page applications (or some other browser-based tech) might be ok for simple stuff. Similarly, I've liked the idea of TUI frameworks (yeah, because htop) but haven't really tried that yet.

  • Are you challenging me?

    For the most part, it's not hard to find them if they're doing the things I said and you pay attention while they do it. Look at how many titles a publisher has on Steam, see if they have a wikipedia page and if so if there's monetary info involved. Recognizing a dev/publisher might also be part of it.

    Also with self-publishing never being easier, some of my skepticism starts there. Another is games seeming somewhat shovelware-esque or like they're trying to ride the wave of some other successful game/trend and that's why targeting consoles early-on is likely important to them for the money.


    I originally wasn't, but off the top of my head some of the stronger examples:

    Just because something is cute pixels that does not mean it's indie. A good introduction to this is the existing discussion of Dave the Diver and its ties to Nexon. EDIT: Also, lootbox controversy with Nexon and Maplestory

    One involving unpaid marketing and crowdfunding/early-access: tinyBuild. ~$473m IPO. Publisher of Hello Neighbor, which also has some controversy around it on quality (also mobile games with micro-transactions, because kid audience). While searching on this, I also saw someone angry about them doing testing on Steam and then a post-launch Epic exclusivity. EDIT: Also one of their games not having all content available on GOG.

    The game Roots of Pacha had a license dispute (I do not know the cause, but the dev did end up getting the Steam rights) their original publisher had at least 6 different accounts on Imgur (and they also did the crowdfunding/EA thing too, and no it was not like 1 game per account either and some of those accounts are mysteriously gone now). Same publisher was in the news about controversy over boob physics, and I don't doubt it was either suggested by the CEO for the headlines or just marketing clicks if controversy hadn't have happened.


    Even if people don't care about stuff like this enough to stop buying the games, I hope they at least try to not enable or reward blatant self-promotion (particularly the more dipping and questionable practices involved) on the fediverse

  • And don’t confuse high budget indie studios with AAA game developers

    On the other hand, there are a lot of publishers out there who really shouldn't have things called indie when they're involved.

    The ones who have struck gold (perhaps multiple times) and are already worth multiple millions, publicly traded or even owned largely by investment firms. Some like this still footing everything on the players (crowdfunding and then early access) and on top of all of that going onto places like Imgur and Reddit and doing unpaid marketing there (doesn't seem great for the actual devs, and then there are things like multiple accounts/sockpuppets/deleting+reposting etc).

    And even without the unpaid marketing stuff, a publisher has a lot of ways to screw over developers and/or players usually with the goal of money in some form.

  • I see ice-cream this tall and think:YOU ARE DOOMED BY YOUR HUBRIS.DO NOT DELAY FOR SMILES OR RECORD KEEPING.EAT YOUR TASTY TREAT CAREFULLY BEFORE GRAVITY MAKES A FOOL OF YOU.

  • Seeing unknown: "What's he building in there? ...we have a right to know."

  • Sam has a nightmare: Paul* saying "You're not perfect."

    *= Of DECtalk

  • I've also recently heard about VAs/creators (Aqua Teen Hunger Force and Space Ghost) not getting royalties (and living rough now despite their shows being successful). It's also frustrating considering the style of stuff like this was low-budget in the best possible way.

  • If it is actual (local, in-engine) Text-to-Speech, I'd see that as more forgivable. Less space taken up by audio files, better for modding/user-generated content.

    Though given the mention of AI and a AA/AAA game I highly suspect they aren't going that route.

  • What about...unamplified

  • I am all of the issues to some degree and AI outputs to me* just seem like dairy-free maple-coconut water cheese. So personally I'll just stick with nothing (substantial) until the format/workflow that I'm looking for (hopefully) becomes viable for me.

    Luckily writing a book or painting hyper-realism are not the only type of creativity.

    (also funnily enough, AI currently is just a different set of skills/knowledge especially for the better results or wrangling custom inputs/training/adjustments etc)

    *= Particularly what I can run locally, w/a 1050Ti. But also just really most examples of AI (aside from maybe the stuff that is either extremely overproduced/hand-picked or potentially faked)

  • Probably because it is, and then add in federation issues (at least that's been my experience with Kbin). That and if I post about something niche people may have no reason to actually respond.

  • NSFW

    rule

    Jump
  • If you're a woman of the woods who will feed my brain to a bear, that'd put me at 80% on-board. As always, travel would be the issue.

    Though if I was awake for the eating part, I'd definitely make the joke "Is this a Tally Hall reference?" even though I made it now.

  • The publisher of this is somewhat scummy* so I wouldn't doubt whatever this is being completely planned/manufactured to get in the headlines. Or at least the idea being originally pushed by the publisher to "boost engagement" on Imgur/Reddit.

    *= Publisher having a decent amount of games, using multiple accounts for unpaid self-promotion on Imgur (to the point I assume they either made devs do this or pretended to be them) on top of crowdfunding+early-access. Also one of the published games was de-listed on Steam temporarily due to a license dispute with the creator (who now has the rights).

  • Deleted

    ...

    Jump
  • Yeah, the only language I've seen/tried that actually feels right*.

    But for me it falls down when it comes to needing other people and/or the specific engine-level stuff that I want to get started. I was hoping to start out simple with Raylib bindings, but even that I can't get vertex colors on imported models to work and I tinkered w/my own 2D polygon format but it was too much work for me to finalize.

    My part of the fediverse doesn't seem to work well for asking niche questions at least, I don't see much talk on Nim and it doesn't help that it's hard to find when people don't say nim-lang. Also there are 2 replies to you that aren't federated to where I can see them (and my art threads--lowpoly+vertex colors, for instance plant--aren't federated to your instance).

    *= That also may be a mix of my issues plus how some people style their code, though.

  • I was able to view and delete PellyNews's threadsI'll file the issue and keep just deleting what I can until things are sorted out on the backend

    I still see them, eg https://kbin.social/m/food/t/982256 or https://kbin.social/m/food/t/982254Also, here's another thread from a different user: https://kbin.social/m/food/t/982032EDIT: Though perhaps it makes more sense to not remove all of the ghostly posts, to make sure the root cause can hopefully be fixed

    Looking at the modlog, the ones you removed were posts (microblogs). Relevant to the issue?

    I also see the modlog showing the unban command, much like mentioned in the thread description here.

  • Can you get me the full usernames including domains

    They are kbin accounts, so typing them out should work as expected.

    you could try either downvoting or commenting on the spam to see whether that makes it visible to me.

    One of them had 2 downvotes already, but done and done

  • @bayaz

    To be clear, you see the spam when logged in, then don't see it logged out, then see it again when logged in again?

    Correct.

    Or, I can do it if you don't feel like it and don't mind me using your screenshots

    I haven't used codeberg yet, so I'll just say sure you can use my screenshots/words. It also directly affects you as a mod more as you've said, anyway.

    Using those usernames/profiles to look at the posts directly, I don't suppose there is anything that might detail what is going on? There are ~500 open issues, maybe this is some existing database/caching issue possibly related to post/community IDs? Though I am still not sure why viewing would differ by user.

  • Also, I have two posts you don't have. I'm viewing this directly in Firefox -- are you in an app of some kind?

    That is weird, and nope also Firefox. I see what you do if I log out though. I checked, I don't seem to have that user blocked, and the spam still there then gone on logout/private-window is something else entirely.

    EDIT: I don't see those 2 posts because they are categorized as Macedonian. I have it set to English only. Though the posts look like they are in English.

  • To be clear, you're talking about /m/food on kbin.social? And particularly the threads side?I'm the mod for that community, and I'm not seeing any amazon links, gummies, etc

    Amazon links no, that was Books and the other user misspoke in one of their comments.

    The other stuff, you deleted some of it after I commented, some is still there. Screenshot attached, the last one is about food but is that user's only post and looks awfully like a thinly-veiled advertisement.

  • Blender @kbin.social

    vertex color banana and peel

  • Moving to: m/AskMbin! @kbin.social

    Easy workflows for intentionally upscaled art?