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45
Joined
1 yr. ago

  • Ah, the real generative art, before 'AI generative "art"'

    You should look into shader art. Basically "drawing" using code that runs purely inside GPU. Which reminds me I recently found an artist that does this with code that fit within Twitter character limit. Sadly I can not remember the name rn.

    Edit: the artist I was thinking of is XorDev

  • What made you think it's generated by LLM?

  • I can totally tolerate Bluesky being too political. But the US-centric attitude there annoys me very much.

    No, Threadiverse isn't much better. I have repeated this criticism of being US-centric countless of times to the point I sound like a broken record.

    I'm so done with this whole thing

  • I went to Discord and Bluesky. Yeah Bluesky can be political + US centric as heck but thankfully other niches still have major presence... unlike Lemmy and the whole threadiverse.

  • if it wants to survive, it needs more people, with more interesting topic.

    I've been repeating this since 2024 to the point I sound like a broken record: It's ironic how you can't spell fediverse without diverse, yet it feels like the whole place feels so un-diverse.

  • Daydreaming - Radiohead

  • PieFed is not even a fork, btw, it's a completely different software

  • AH!! Speaking of that, there is an excellent (and free) book about Network Programming available online, check it out: https://beej.us/guide/bgnet/

  • Music @lemmy.world

    Balinese Gamelan Gong Gede Vol 2 Side B STSI Denpasar

  • Music @lemmy.world

    Angin Pujaan Hujan - Payung Teduh

  • Ah, will take a look. Thanks

  • in my game engine, alongside with Entity Component System

    You make your own game engine?

    Yeah, I came across the concept of ECS while I was trying out a game engine called Bevy. It was interesting but like many framework made using Rust, it has too many abstraction or macros. It's not always a bad thing & I totally get why it's like that, but I want something more lower level for learning purpose.

    So I searched around for more low-level stuff and found this talk by Andrew Kelley. Also I'm currently trying to create some city-sim game using Raylib and Zig, and I plan to try to apply to the game I'm making. It's my first time trying to properly make a game so it's gonna take a while lol

  • not sure who lunduke is & why we're talking about it under a post about data-oriented design :/

  • Huh, what interview?


    Yeah, it's such an interesting concept, and I like how Andrew not only explains the concepts well in such a short time, he also explains how he applies to Zig's compiler at the later part of the talk. Even more interesting, (CMIIW) data-oriented programming originated from game development, but as we can see it can also be applied everywhere else

  • Programming @programming.dev

    Practical Data-Oriented Design - a talk by Andrew Kelley

  • Note: the title is very click-baity but otherwise it's a really good article about empirical software engineering.

  • Programming @programming.dev

    I ****ing hate Science (2021)

    buttondown.com /hillelwayne/archive/i-ing-hate-science/
  • I just hope he's doing well. I would also like to say thank you for developing Kbin, and for maintaining kbin.social for as long as you could.

  • It's expensive

  • 201k followings is insane! I've seen some GitHub account that do this but not to this extent. As to why, I am really not sure. It's not like they'll sell the account like with IG or other places

  • Our climate is getting so bad it's becoming a very good conversation starters. Hehe, a bit dark but it's actually true. Don't know how to start a conversation? Just ask about yesterday's weather and comment about how hot or cold yesterday was. Or maybe ask about how it's getting hotter or getting colder each year.

  • Indomie :p

  • Super Mario Galaxy 2's OST is a masterpiece.

  • Off My Chest @lemmy.world

    Recently learned about "childhood emotional neglect" and it all makes sense now. I am crying.

  • Programming @programming.dev

    Don't DRY Your Code Prematurely

    testing.googleblog.com /2024/05/dont-dry-your-code-prematurely.html
  • Programming @programming.dev

    Greppability is an underrated code metric

    morizbuesing.com /blog/greppability-code-metric/
  • Music @lemmy.world

    King Crimson - Starless