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62
Joined
3 yr. ago

  • No kidding. From the article,

    So far, it's a pretty looking game. The trouble is finding things to do in it.

    That was the end of the quest. All setup, no punchline.

    There was no one to thank me. All I had was a little more loot. Where's my impact on the world?

    If these quotes ring true in the final game, that's a hard pass. I want RPGs, action-oriented or not, to allow me to play a role. A million games can make fantasy look pretty, Obsidian needs to make it interesting.

  • fantasy

  • Absolutely. I haven't been following this game and I'd be thrilled if it was solid at launch, but we gotta keep CS:2 in mind.

  • They were always 343 from their founding in 2007. It didn't form out of Bungie if that's what you're thinking.

  • A good man, this Ape.

  • I should play Skyrim again.

  • Seriously, a typical D&D session might last 6 hours and you accomplish nothing of note, but you have fun! Enjoyment should not be transactional with time.

  • The issues sound patchable to a layman like myself. Embrace patient gaming and enjoy in a month or so.

  • You heard what he said. Fred.

  • True other games have had that, but it really wasn't a goal for Elden Ring and I don't think it really hinders it. The immersion into a real world was clearly a tentpole design decision for Rockstar in RDR2, but not Fromsoft. Which is fine for you to miss in Elden Ring, I just think we gotta manage expectations sometimes where not every game can have every thing.

  • I have a sneaking suspicion modders will find ways to expand that repertoire.

  • I just felt like I ran out of things to do and there was no point to keep playing.

    To each their own of course, but it sounds like you basically just "beat" the game, in the same way someone beats Animal Crossing. You just stop playing eventually. I don't see that as a negative if you enjoyed that time.

  • It's an incredible game, a love letter to all the best aspects of the Harvest Moon series. My only real gripe is the NPC characters can feel a little stale and robotic after a while, but during a first playthrough they are all full of life.

  • Or he's just lying and he does worry. It's never a good business model to show fear and uncertainty about the future.

  • Rockstar doing quite a bit of heavy lifting here but I guess he's closer than any of us. Glass Beach has around 500k monthly listeners on Spotify - nothing to sneeze at, but hardly making the zeitgeist.

  • It's the only hardcore album I've ever felt compelled to listen to front to back, and it's probably the only hardcore album I'll ever buy a vinyl of. It feels like they really took the time to make it a solid album experience.

  • Congrats to Billy Basso and to Bigmode for the positive reviews! Always good to see a new IP, studio, and even publisher come out the gate strong.

  • The first review on the steam page sums up my thoughts pretty well. There are some mechanical decisions that I just don't know if they will mesh with the game they're trying to make here, like the crafting, the attack telegraphing, the death penalties, the UI "cross" a la Dark Souls. I really want to love this coming from the Ori devs, and it's got some serious potential, but those seem like things that are gonna be tough to change at this stage.

  • That's a very black and white way to look at the world but you do you.

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    Protest the Hero - No Stars over Bethlehem (Progressive Metal)