A big part of line go up logic is that if you don't have the optimal line uppies per dollar, you've failed. It's the reason why they tend to not do smaller projects, because $5 that returned $10 on something small is not as good as $5 that returned $20 on something big. So by their metrics, if you don't have the maximum possible line uppies per dollar, you've failed.
In the settings they have a no fail mode. I was reluctant at first, but the game is so incredible and such a great puzzle game it was still amazing just larping that damage mattered while playing for the story.
Possibly. I think there is something to be said for pushing away every politically active young person in your base and how that impacts your "ground game", and failure of the ground game is something they do touch on.
Holy shit their cover for it is so bad