Marvel Rivals - Penalty Announcement: Zero Tolerance on Cheats
Marvel Rivals - Penalty Announcement: Zero Tolerance on Cheats
Marvel Rivals - Penalty Announcement: Zero Tolerance on Cheats
Colorado and California age verification bills exempt open source operating systems
Steam Machine release closing in with an appearance on the Vulkan conformant product list
Rocket League Set for Unreal Engine 6 Transition -Epic Games confirmed Rocket League will move to Unreal Engine 6 in the future, though no release window was shared.
Star Citizen and Squadron 42: founding reached 1 billion .
NVIDIA is Not a Loser | Abandoning the Personal Computer
Linux Provides Better Performance With The AMD Ryzen 9 9950X3D2 Over Windows 11
VKD3D 2.0 Released For Wine's Direct3D 12 Implementation Atop Vulkan
Lost Records: Bloom & Rage released on GoG
Quantic Dream [Detroit: Become Human] is shutting down its MOBA Spellcasters Chronicles
Square Enix rolling out Steam Cloud support to various classics
Darksiders Warmastered Edition gets Vulkan rendering, improved Steam Input support and more
Embracer announces plan to split into 2 companies, as Tomb Raider and LoTR spun off - ‘Fellowship Entertainment’ will now run Dead Island, Kingdom Come, Metro, and more
D7VK 1.10 brings even more 2D upgrades for retro Direct3D games on Linux
Kickstarter: "An Apology: Rethinking Our Mature Content Guidelines"
Jason Schreier (@jasonschreier on bsky) "Hasbro has canceled a Dungeons & Dragons game from veteran director Stig Asmussen (Star Wars, God of War) and his studio Giant Skull..."
Godot OpenXR Vendors plugin v5.1 – Godot Engine
AMD Announces The EPYC 8005 Series SKUs From 8 To 84 Cores
European Economic and Social debate about Stop Destroying Videogames ECI
Jason Schreier: "PlayStation studio business CEO Hermen Hulst told staff in a town hall Monday morning that the company's narrative single-player games will now be PlayStation exclusive"
The popularity of joystick was strongly tied to arcade machine; they are associated with fighting games because fighting games were the latest great thing Arcades had at their time to die out: home consoles such as DreamCast and N64 couldn't give you the thrilling experience of beat "on the street" a random kid (as per "one quarter per virtual beating"). We talk about Tekken being an arcade experience before the world transitioned toward the triangular bosom of Lara at home (for those who were kids at that time). Arcade was the "mythical gaming”, the one all the kids knew they couldn't have at home. Joystick, as such, was the ultimate "mythical" gaming device... to bad it was shit. Yeah, you could get the hang of "the moves", the "feeling to push with your whole forearm if needed" just... not for too long. Not for pick a dialogue option, not for command trops, not for "dogeroll then attack"...or basically anything which wasn't whatever arcade game was designed around that dumb, red clown-nose, big lever.
Nostalgia makes remember some things correctly: "yes, you had fun" but forget the fine details "the 35th side scrolling beat 'em up of this year... Cool!"
Joystick (emphasis on "joy"), Joypad... then a "joy-less" but more tame name as "controller" with added "thumb stick" if you need details... now everything seems to turn in touch, and maybe haptic... or probabily "let's just wait for the AI reach the end of it" kind of controller device