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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)A
Posts
7
Comments
7
Joined
3 yr. ago

  • Thanks, good point. Didn't know about that risk

  • It's pretty much a "develop from zero" situation. You can import assets, but will probably have to at least fix them up. If you are lucky, the two engines use the same language, but probably not. For example Unity uses C# while UE5 uses C++. And then you didn't even get to the parts where you actually use use the engine. Everything that touches the capabilities of the specific game engine need to be rewritten. That is off the top of my head: interaction, physics engine usage, collision engine usage, AI stuff etc.

  • I got the same Obsidian+Syncthing setup atm, just haven't really tried to use it for writing yet. Wanted to see what else others use that may trump it :)

  • Selfhosted @lemmy.world

    Software for writing

  • No error logs, based on the logs tho it just ignores the config and uses the filesystem. So predictably once my small config mount fills up (this was before emptyDir), it starts to error out saying no more space on disk. Seemingly this didn't cause any errors for Lemmy, still it doesn't feel right :)

  • Lemmy @lemmy.ml

    Pictrs refuses to use Minio

  • Yeah, just after posting this I saw a different comment in another post linking to those tickets :D Of course I would find my question answered 5 minutes after posting it. Thanks anyway :)

  • Lemmy @lemmy.ml

    Feature Suggestion: Merge View

  • Yeah probably, but I'm pretty sure there are a couple already in the works by people who know way more about helm than me :) I have personally no need for it, but if anyone wants to make a PR, I'm happy to merge

  • Selfhosted @lemmy.world

    Lemmy on K8S

    github.com /gogo199432/Lemmy-K8S