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3 yr. ago

  • Let explain the point for you: the way Bitwarden works is that you have your full vault saved offline on every device where you've logged in. It's not just showing you what's currently on the server, it all works even if the server goes offline.

    Now, obviously you still need backups, but that's valid for any kind of storage on the planet. If all the places where you've stored your data burns, there's no recovery. Unless you have a magical solution, I don't see how Bitwarden is "worse" than any other alternative. Would you like to explain what's your current strategy?

  • If you don't do off-site backups there's no recovery from your house burning down. Which self hosted alternative will survive without backups from all your devices burning? You are completely missing the point.

  • The point: .

    You

  • You are missing the point; the original comment was about not having the keys to restore the (I assume) encrypted backups. With Bitwarden you can still access the vault even if the server is offline/lost. It's not a replacement for a backup strategy.

  • The nice thing about Bitwarden is that all vaults are locally saved on every device where you access it. So even if your NAS, server and whole house burn in fire you still have all the keys on your phone.

  • I just finished Lies of P including the DLC, runs beautifully on the Steam Deck and it's such a banger!

  • Probably the only thing I wouldn't change in the project after all these years!

  • Unfortunately Docker containers and terminal coding is a bit over my head.

    That's absolutely understandable, getting comfortable with the terminal is definitely the first step to be able to shove that PC in a closet. 😉

    Ideally, in the meantime I'll have made all this stack even easier to run!

  • We support podman, you just have to enable the Podman System Service so that Wolf can use that socket to spin up and down additional containers.

    I really should add a section in the quickstart guide..

  • Shameless plug: I'm the main developer of Games on Whales.

    I've built Wolf exactly because of those shortcomings of other solutions: it runs fully headless, spins up virtual Wayland desktops that matches the resolution/FPS that's requested from the clients and everything runs in Docker so it doesn't pollute your host OS (just your HDD).

    I'm currently working on a massive performance improvement in this PR if you'd like to try it, I'd suggest to pick that tag.

  • It's not hard really, anything above 0£ would be an improvement!

  • Others have asked for it and I guess some of it might even work given that WSL2 has GPU support. I'll keep this issue updated as I get some progress on this front!

  • Might be worth to open up an issue on Github or a thread on Discord. I haven't tested pipewiresrc but there's probably some clue in the Wolf logs. Besides, have you mounted the host XDG_RUNTIME_DIR, passed the right env variables and so on?

    For streaming the host desktop Sunshine might be a better fit btw..

  • Thanks for the kind works! It's really appreciated

  • Is each "game entry" in moonlight a shared instance?

    Quite the opposite, at the moment each Moonlight client will have a completely isolated session and they can play different games. This obviously defeats co-op which is something that I'd like to work on by adding proper user management and a remote UI in the next release.

    How would I go about making a generic linux desktop from a given Linux distro?

    In our latest images we have default support for Sway, you could easily expand that base Dockeer image with all the apps you need or make a different image with the DE that you'd like to use. The project is very open ended and only a few base components are needed in order for any image to be streamed to a remote client.

  • Yep, this is one of the main reasons why I started this project in the first place: I wanted to stream games from the same VM where Jellyfin is running.

  • Yep that's perfectly possible, the sessions that will run under Wolf will be completely isolated from the host. Besides, that's how I run it on my desktop dev machine!

  • Thanks mate! It has been a long road but we've finally got something that seems to work across a lot of different HWs, so it was time to pin it down into a release.

  • Linux @lemmy.ml

    Games on Whales - Stream multiple desktops and games from a single host

    games-on-whales.github.io
  • Selfhosted @lemmy.world

    Games on Whales - Stream multiple desktops and games from a single host

    games-on-whales.github.io
  • Linux Gaming @lemmy.world

    Games on Whales - Stream multiple desktops and games from a single host

    games-on-whales.github.io
  • Open Source @lemmy.ml

    Games on Whales - Stream multiple desktops and games from a single host

    games-on-whales.github.io
  • FoodPorn @lemmy.world

    Some fresh veggies from the garden

  • Selfhosted @lemmy.world

    What's your uptime record?

  • Selfhosted @lemmy.world

    How to prettify an homelab into a rack?

  • Steam Hardware @sopuli.xyz

    Gears 5 updated for Steam Deck

    store.steampowered.com /news/app/1097840/view/3660911636356230751
  • Selfhosted @lemmy.world

    Releasing Wolf: Stream virtual desktops and games running in Docker

    games-on-whales.github.io /wolf/stable/