Engineer. Engineer has the most creative gameplay I find. There are lots of ways of using his kit to create chokepoints, save ammunition by electricuting enemies without shooting them directly or with turrets, bridges to nowhere to funnel enemies that you can jump off and make them walk all the way back, and more.
Scout is my go to when I want to rely on speed and skill over excessive/quick planning.
Wow, I'm pretty sure I wouldn't accept money in exchange for human remains but, hypothetically, if I did you would have to pay me way more than $600 for 2 faces.
The people involved in this are horrible people, regardless of the price.
I can kind of see it if you want to make sure you have the right cereal to milk ratio. Not that I do it that way, I just eat my cereal dry the times I forget to pick up more milk.
The only reason I would go back and play overwatch 1 every once in a while was for the free pve events. I'd then get sucked into pvp again for a bit, spend some money without thinking, and then leave again. If they start charging for pve events I won't be tempted back into that loop.
Might not be in the way you're thinking but gtfo fits that description for me. You're creeping around listening for the sounds of the enemies waking up and every little sound has you on edge. At least when you first play it.
I never managed to finish paiting any warhammer stuff. Got into Malifaux for a bit since you have less minis but each one is more distinct. I have no idea where they ended up.
I hope the consequences aren't just a slap on the wrist if they do happen. That would almost be worse than no consequences because then he gets off with almost no punishment but gets to play the victim card with his followers even more.
I've been thinking about playing some more Minecraft. I've never really played that much but I never joined a larger server and was mostly playing by myself the last time I tried. Maybe I'll find some people to play with this time.
Engineer. Engineer has the most creative gameplay I find. There are lots of ways of using his kit to create chokepoints, save ammunition by electricuting enemies without shooting them directly or with turrets, bridges to nowhere to funnel enemies that you can jump off and make them walk all the way back, and more.
Scout is my go to when I want to rely on speed and skill over excessive/quick planning.