When I went AM5 when that was new everyone was like DDR5 is overpriced. Stick with AM4 and buy a better GPU. 2029 AM5 at least now. I'll be on AM5 until at least 2035. Really I want to take it to 2040
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Technology @lemmy.world Former Microsoft VP says Microsoft missed the AI wave like the internet and mobile, as Copilot scales back in Windows 11
Hardware @lemmy.world Exclusive: AMD preparing Radeon RX 9050 desktop graphics card with 8GB VRAM
Games @lemmy.world Next Dragon Quest and more to be announced this month
Android @lemmy.world Next-generation TCL NXTPAPER aims to fix everything that's wrong with OLED
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Proton @lemmy.world Proton product roadmaps for spring and summer 2026 | Proton
PC Gaming @lemmy.world Bethesda's former Elder Scrolls loremaster on why he left, Starfield's 'communication breakdowns', and how he wanted The Elder Scrolls 6 'to be The Empire Strikes Back'
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Emulation @lemmy.ml Breaking architecture barriers: Running x86 games and apps on ARM
PC Gaming @lemmy.world GOG is getting acquired by its original co-founder: What it means for you | GOG.COM
GameDeals @lemmy.world (Nintendo eShop) Unicorn Overlord - $27.99
PC Gaming @lemmy.world $100 Steam Machine Using a PS5 APU (ASRock BC-250)
PC Gaming @lemmy.world AI Reportedly to Consume 20% of Global DRAM Wafer Capacity in 2026, HBM and GDDR7 Lead Demand
PC Gaming @lemmy.world PC gaming has a pricing problem, and the memory crisis is compounding it in a way that's utterly heartbreaking for our hobby
Emulation - Retro Gaming In Style @lemmy.world Fist of the North Star Lost Paradise - shadPS4
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Technology @lemmy.world Explained: Why you can't move Windows 11 taskbar like Windows 10, according to Microsoft
PC Gaming @lemmy.world Halo Studios Is Allegedly Planning To Remake All Campaigns From The Original Halo Trilogy














They're just like Hollywood blockbuster execs. They'd rather one game that copies what they've identified as popular from other games and media to formulate a game that can make hundreds of millions in profit if not into the billions rather making a bunch of smaller games that can make smaller profits. Single to double digit million dollar profits. It'd take a large amount of smaller hits that they can't imagine managing to accomplish to equal the profit of one mega hit so go big or go home. Unless you're Nintendo, they churn out smaller games and they have a brand/game identity that people generally don't seem to be let down from. They're consistent
Go from the summer blockbuster equivalent holiday AAA graphics bonanza game where the rest of the year was filled out with cheaper bets to any month is a month for a blockbuster/AAA game. Well, graphics don't sell games like they used to so you get these multi hundred million dollar budget games struggling to sell any better than AAA games made in 2007 that were made with a fraction of the modern AAA team size and made in like a third of the time to development