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  • Flip flopping through several titles, currently. BG3 just isn't for me, there's no fixing my intense dislike for D&D mechanics, so I'm going through some of my previous attempts.

    I've been in the mood to listen to some podcasts at home, so I reinstalled Factorio and have been chugging away at it. I've never 'finished' it, getting to building the rocket, but its still entertaining.

    Also giving another try to Cassette Beasts, and frankly amazed that Pokémon even exists as a franchise anymore. Every other game inspired by it is simply miles ahead, aesthetically and gameplay wise. Fascinating concepts, great art, unsurprisingly amazing music, hard as balls.

    Played a little bit of Memoirs of a Battle Brothel as well, which I hope I don't need to say is a NSFW game. Its a Cyberpunk RPG with grid-based combat and business management, with some pretty interesting stat progression and checks. Not close to the depth of, say, a Classic Fallout or Planescape, but still feels good to have enough stats to unlock unique dialogue option, build Trust with characters and grow your business.

  • I think the concept is fascinating, but Lemmy has a much smaller and less active userbase, maybe a way to mix both communities in a single one with the theme of Tropes would work better?

    I'll follow them regardless, though

  • Decided to give Baldur's Gate 3 another try, though this time I'll also be doing some modding. I wish I could remove most of its D&D-ness, but then again, at that point I might as well just replay Original Sin 2 instead. I'll at least have a mod with 2x or 4x Spell Slots, because that's one of the most obscene mechanics in a TTRPG with spellcasters, but also other general gaming changes like merchants dropping items or better highlighting.

    Still having fun with Deep Rock Galactic, unlock the Hazard 5 difficulty but don't see myself getting too deep into it. Though I also wish the game had 'pointless' Assignements besides the weekly one, I play a lot better when I have a fake objective to pursue, rather than just going through missions at random.

  • Obsidian is a must have.

    Since sessions are frequently run over Discord, I use HammerTime to make sure everyone is seeing the same time being displayed.

    I've been running Lancer for over a year, so all my tools are very particular in their uses. Lancer Map Creation Tool has been extremely handy in, well, creating maps and RetrogradeMinis in making up PC and NPC tokens. I also use this Pixel Art Furniture Pack for human-sized encounters, as its the only one I know that's more focused on modern aesthetics instead of vaguely medieval fantasy.

    Never heard of that Map Editor before, I'll give it a look, thanks for the rec.

  • Cool, but can your printer do this?

    Cascades and unravel the fabric of space and time, its unclear what was supposed to happen

  • After a week of Hades 2 deep diving, I'm back in the literal mines of Deep Rock Galactic. Haven't played in long enough that I can safely wipe out my years old save and start anew, and its still a pretty good experience. Kinda wish there were more Assignments running during the week, but hitting random and helping out folks feels good enough.

    Also enjoying Rusty's Retirement while I'm browsing stuff or watching a stream. Not much to say, its a good chill idle game and I enjoy raising the little crops and building more helper bots.

  • Taking some time with Dave The Diver. I can see why this game felt so gripping at the time of release, it just keeps introducing mechanic after mechanic, minigame after minigame, though that flow feels oddly exhausting - I've gone very few dives without something popping up - as well as slightly stagnant at a certain point.

    Doing runs on ScourgeBringer until I can think of something else action-y to play. Roguelikes tend to be my "in case of emergency" games that I play when I can't think of anything else plot-based to dive into, and this is one of the most satisfying, fast-paced titles that I own, so its always a pleasure to replay every once in a while.

  • 196 @lemmy.blahaj.zone

    Shadow rule

  • 196 @lemmy.blahaj.zone

    skong rule

  • Alternative that one of my pilots shared the other day

  • Yuri memes @lemmy.blahaj.zone

    Opulence

  • 196 @lemmy.blahaj.zone

    skong rule

  • 196 @lemmy.blahaj.zone

    Pigmon rule

  • 196 @lemmy.blahaj.zone

    Avatar rule

  • Overall, I find Nioh to give you far more tools than the usual Souls game, but also not demand as much mastery of them. There's still some punishing mechanics (the only game that I've enjoyed doing the Exp recover after dying was Lies of P) and obtuse stats (even more when you consider the loot piñatas), but its still a game where I can go "All right, I don't want to deal with this" and use the Yokai transformation to melt a boss' HP.

    Of course, at the end of the day, to each its own, so if Souls+Diablo gameplay doesn't sound appealing to you, its an easy skip.

  • Having played very little Ninja Gaiden, I don't think they're similar at all save from being 3rd person games. Nioh is much closer to the Souls formula, which slower combat, stamina consumption on actions and a demanding care on facing enemies, with the added complexity (though not necessarily added difficulty) of weapon stances and combos, skill trees, colored loot, and a Devil Trigger-like skill.

    If you're going to try one, you should expect something more akin to Dark Souls + Diablo lootfest than the action romp that is Ninja Gaiden

  • I'm not in any rush, so I'll keep that in mind, but currently my plans for after I'm satisfied with Duke 3D is trying Dark Forces and the original Doom, both that I also haven't played in a few decades

  • There was a bluesky thread on games that scared you as a child, and I was reminded one of mine was Duke Nukem 3D. Since I haven't played it in over 20 years, I decided to look up that remastered version and you know what, pretty fun game still. The levels feel much smaller to me nowadays - even though they're fairly dense - but the guns feel good, killing enemies is satisfying, staying on your toes all the time hits just right. I also find it deeply amusing that creating a character was as easy as putting as many one liners from your favorite movies in the script as you can.

    Picked up Nioh 2 on the PC, a game that I already owned for the Ps4, but now I'm trying the complete edition. Turns out that the DLC added new weapon types - and weapons in Nioh are far more intricate and complex than other soul-styled games - including a Fist type. Not only that, but literally the first skill you can learn is the Dempsey Roll! I feel cheated from having played only the base version. Maybe this time I'll actually finish this game.

  • Yuri memes @lemmy.blahaj.zone

    that fucking intimidating horse (raccoattack)

  • 196 @lemmy.blahaj.zone

    girls rule

  • slaps roof of car

    ow ow ouch ow ouchie owiieee

  • Comics @lemmy.blahaj.zone

    Patient Penelope (TinyBaer)

  • Alternative ways to end classic stories:

    1 - gay

    2 - threesome / poly

    3 - gay threesome / poly

  • They named the mech part "cockpit" and we're the freaks? What is it for, if not for filth

    Also this is great after my lancer session today

  • Comics @lemmy.blahaj.zone

    Flux (SMBC)

  • Comics @lemmy.blahaj.zone

    Seinfeld bits (Haus of Decline)

  • Comics @lemmy.blahaj.zone

    No (Sarah Andersen)

  • Comics @lemmy.blahaj.zone

    We're busy, Bosch! (TinyBaer)

  • Comics @lemmy.blahaj.zone

    James Bond (Twonks)

  • Comics @lemmy.blahaj.zone

    Honk (Beetle Moses)

  • Comics @lemmy.blahaj.zone

    Hugboxing (Haus of Decline)

  • Comics @lemmy.blahaj.zone

    Seat taken (Berkley Mews)

  • Comics @lemmy.blahaj.zone

    Favorite fighting game archetypes (Shen)

  • Its a lot of work to deal with it, but in theory I'm a huge fan of Avatar Legends' Principles system. Basically, every playbook has an internal struggle between to extremes - compared to an Yin/Yang - and work to find their own Balance in that. The Center of this Balance starts on 0, but over the course of the game players will move towards one side or the other, to a max of +3/-3 (moving positively towards one side means you're moving negatively towards the other)

    The Guardian, for example, struggles between Self-Reliance Vs. Trust; They want to protect others not just to keep them safe, but also because they don't believe they're capable of doing so. A Guardian shifting towards Self-Reliance is more cynical, while a Guardian shifting towards Trust will rely on their companions more often.

    Aside from the narrative meaning, the Balance can be used for rolls; if a PC performs an action in accord to their Principles - say, the Guardian attempting to Comfort someone not out of sympathy, but because they believe they're the only ones capable of doing it - they would roll with that Principle instead of the Attribute that the Move requires. That way, if your Self-Reliance is higher than the Attribute, it might be a good idea to pitch the scene in that way.

    Characters can also be called out on acting/not acting according to their Principles, or Lose their Balance (basically have a mental breakdown) if it goes past one of the extremes.

  • Comics @lemmy.blahaj.zone

    Medicine (SMBC)

  • Comics @lemmy.blahaj.zone

    Writing and Worldbuilding (Shen)

  • I don't think this is the first time the far-right topped polls in Germany

  • Still in the Warframe mines, though now that I've reached the standings I wished with the new syndicates and have the frames I had been missing on, I'm feeling its grip letting go of me slowly. Though there is going to be a major update later this year, so who knows.

    With the latest Momodora finished (good game, I still liked Reverie better), I've started Virgo Versus The Zodiac. Cute looking turn-based RPG starring a protagonist filled with bloodlust and with a merciless combat system. If you miss the timed hits, you will die, even to the most common enemies. I've cleared up the first Zodiac realm/introduction to the game and am now trying around an optional grinding area before heading into Taurus.

  • We walked different paths, I knew about Marina & Samarie in Funger 2 before I played the game*

    *I didn't buy it for the yuri

  • Wake up

    Jump