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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)N
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3 yr. ago

  • Depends what platform you're on - I tested our last city on my old PS4 and it worked pretty well aside from some lighting issues, but other PS4 players have occasionally reported lag. For current-gen consoles and decent PCs, the usual experience is very smooth with seemingly-random, short-lived lag spikes every once in a while.

  • I don't think anyone in the NMS community really cares if other people cheat. (I also wouldn't even call what you did cheating tbh.)

    But I do wish Hello Games hadn't combined Normal / Survival / Creative all into one universe. I preferred playing with other people who were subject to the same constraints as me (even if the PC people could easily circumvent those constraints).

    I would just play Permadeath but I've been on my Normal save since release night and couldn't really stand to give it all up.

  • These pictures were taken at our Portal Party, our final celebration in our old space-claim, which we've explored as a community for the last 6 years. The list of players on the right side was everyone who showed up to our Discord voice chat - more than No Man's Sky could fit into a single game session!

    As of April 6th, we've moved on to our new space claim: the Sea of Xionahui and 26 surrounding regions!

    As the entire civilization is basically starting with a clean slate (as far as the in-game content goes anyway), there's never been a better time to become a part of our community. Tons of new interlopers have been showing up already, and some have already started their own colonies or moved into positions of leadership.

    You can even buy our civilization's emblem in the QuickSilver store as a base decal or banner, and you can also add it to your exocraft or (as seen in this image) your fauna companions!

    Join today, and explore together!



    Important Links

  • No Man's Sky @lemmy.world

    The Galactic Hub Portal Party - our final celebration before moving to new space - was a HUGE success! Join our civilization for future fun and to find interloper-friends!

  • ....Right, which is why the rest of that quote which you truncated for some reason was, "(except people who make it and wish other people would like it)"

  • It forecloses art as a career, thereby depriving future generations of evolution in style and professional craft.

    I hate AI art too, but I don't think it's so bad as that. It's terrible because it uses obscene energy and steals art. But that doesn't mean anyone actually likes AI art (except people who make it and wish other people would like it).

    If you tell me your "art" is AI, then I instantly lose interest (with very rare exceptions that generally use older types of AI, like MGMT's "When You Die" music video"). Momentarily disregarding economic considerations, AI "art" is to real art as over-processed food is to whole-food, made-with-love meals. Will some people eat it, for whatever reason? Sure. But are Twinkies competing with fine dining? No. I'm interested in art for the relatable human element. If that's emulated, then you can only hold my interest until that fact is revealed. AI artists can only be disinteresting or deceitful, there's no third option.

  • The capital (the busy, sometimes-laggy place) is only one planet of the tens of thousands of planets found in Galactic Hub space. We select new capitals occasionally, but that's not why we're relocating the civilization.

  • Copied this from one of my announcements so excuse the highly-formal tone:


    There are a number of strong rationales in favor of relocating. It's not a decision I take lightly, but after reviewing all points, it seems inarguable to me that the benefits of a move will outweigh its detriments.

    • Most colonies have aged and are seeing minimal use, so leaving them behind will not be as catastrophic as it would've been at some points in Hub history. (I say "most" intentionally, I know it's not all of them!)
    • Most old systems lack proper Hub tags because of upload / crossplay issues, and some new systems were improperly named.
    • The search for a suitable capital will not likely produce many new results not already discovered in the previous search, because non-purple systems have not changed significantly.
    • While end-game players can explore new purple systems, there is not nearly as much new content for players who have not yet completed the required quests. Relocating will put both old and new players on a greater level of parity, giving everyone new content to enjoy and explore.
    • Somewhat related to the above point, some new players have communicated that the Hub is essentially so entrenched in its current space that they feel intimidated to even approach and engage with the community. Those same players have indicated that a full relocation would make them feel like they're 'getting in on the ground floor', and have a space in the community.
    • In the past, I avoided expanding our space claim because, essentially, there wasn't enough content in the game to worry that we would miss out on any of it within our 11 regions. Now, the game is more and more complex. If someone wants to live on a purple fern-grass moon with flying snakes orbiting a gas giant, can I necessarily guarantee that we have that? I can't. Essentially, more game = more space required to capture all of that game within our boundaries.

    It also seems that, for everyone except PS5 players (due to Sony blocking USB save backups), we will be able to provide a service to relocate bases to the new Galactic Hub space claim. PS5 may also be able to access this service once cross-save opens to all players. This will be an imperfect solution to the issue of base-loss, I know - bases which rely on terrain will need to have foundations constructed or some other method of adaptation to their new location, and bases which rely very heavily on terrain or natural features (ie treehouses) may not be feasible to relocate at all. But it beats a total loss of all bases!

  • No Man's Sky @lemmy.world

    The Galactic Hub is relocating to its new space (not just a new capital) on April 6th! Info in comments

  • I was thinking that Worlds 2 could potentially be creepy enough to be the Halloween update

    but I'm happy with this too

  • WOOOO HALLOWEEN UPDATE!

  • I'll respond to this with what I said to one of the other AI-enthusiast-non-NMS-players commenting here:

    I brought up this topic to gauge the general response from members of this community - I absolutely am not interested in discussing AI content as a concept with AI enthusiasts or other people who are not members of this community.

    Also, the example you linked is completely unrelated to No Man's Sky. Unsurprisingly. So that doesn't apply here at all.

  • emoji

    Jump
  • HALLOWEEN UPDATE

    I BELIEVE IN SPACE HALLOWEEN!

  • I don't know if by "find" you mean "find on your own", but if not, here are some nice ones I found. The End of Certainty 11F-6 is my love... that glowing red diplo glyph, that circular "magazine" or whatever it is. Beautiful.

  • Voltaic staffs and Sentinel multi-tools have the best damage stats. Atlantid doesn't perform as well in terms of pure damage.

    In practice though that doesn't mean much... if you do competitive PVP, you will probably use the Blaze Javelin anyway, and that'll kill an enemy in the same number of shots regardless of what type of multi-tool you use (as long as it's S-Class). It's like a 4? shot kill so, say you have a total of 4000 HP (I'm just making these numbers up to demonstrate the concept) - it doesn't really matter if each shot does 1,100 or 1,300 points of damage, you're still going to kill them in 4 shots. If you do PVE, you'll be able to easily shred any Sentinels with a fully upgraded multi-tool regardless of what type.

    That's just my understanding though. I'm not a dataminer so I'm speaking more from experience than knowledge of the actual values or code.

    I don't know the specific stats for the Atlas Sceptre but generally Expedition rewards are relatively middle-of-the-road for their category, so I'd expect Atlas Sceptre to perform like an average Voltaic Staff.

  • If you're looking for something to do outside of the story, I'd also recommend checking out the Galactic Hub Project civilization! Many end-game players (including me, playing since release night) have found that it adds substantial life into the game.

  • No worries, that couldn't matter less to me. I brought up this topic to gauge the general response from members of this community - I absolutely am not interested in discussing AI content as a concept with AI enthusiasts or other people who are not members of this community. You're right about that part.

  • If you don't have any actual background in music - I certainly don't - I recommend using the TheoryTab portion of Hooktheory's website. It puts it in a format almost exactly identical to the Bytebeat interface. Some songs don't translate well, but others translate very well.

    I can't help you with the Waveform Modulator, though. That one, I just mess around with it until it sounds good... although come to think of it, I know a few actual musicians who take the same approach lol.

    I was able to make a really good version of "This is Halloween" from Nightmare Before Christmas. However, I tried making "Happy X-Mas (War is Over)" by John Lennon and it didn't translate very well because the Bytebeat really can't do the jingle-bell noise at all.

    The other thing you can use it for is logic. For example, creating a series of scrolling lights (maybe for Christmas lights or an 8bit light display, idk) is much easier when you use a Bytebeat and Bytebeat Switches rather than trying to create logic circuits to accomplish everything.

  • It's not a paradigm shift. It's the developing standard for the non-corporate internet in general. As you are not a member of this community, I will not be replying to you further.

  • No Man's Sky @lemmy.world

    Join the Galactic Hub this October for a ton of multiplayer Halloween events! Win both in-game and real-world prizes!

  • No Man's Sky @lemmy.world
    Locked

    New Community Rule: No AI generated content

  • No Man's Sky @lemmy.world

    c/NoMansSky is looking for moderators!

  • No Man's Sky @lemmy.world

    The NMS-RPG System: Create your own items, quests, & NPCs inside of No Man's Sky .... kind of!

  • No Man's Sky @lemmy.world

    Join us on beautiful Gwolver Sigma, new (interim) capital planet of the Galactic Hub Project!

  • No Man's Sky @lemmy.world

    The vote for the next capital of the Galactic Hub begins today. Vote now on our Discord!

  • No Man's Sky @lemmy.world

    7 Different Models of S-Class Atlantid Multi-tools in 1 System

  • No Man's Sky @lemmy.world

    What is there to do in the Galactic Hub civilization in No Man's Sky?

  • No Man's Sky @lemmy.world

    Join us, starting TOMORROW, for 28 hours of multiplayer events! It's UNIFICATION DAY in No Man's Sky!

  • No Man's Sky @lemmy.world

    Don't miss Unification Day, the grandest annual holiday in No Man's Sky! 👾

  • No Man's Sky @lemmy.world

    Hello Games is re-running 2023 Expeditions + Cartographers from 2021!

    www.nomanssky.com /2023/12/holiday-2023-expeditions/
  • No Man's Sky @lemmy.world

    LIGHT NO FIRE - A new procedural game by No Man's Sky developer Hello Games

  • No Man's Sky @lemmy.world

    Galactic Hub Colony Highlight: Genesis, our first Permadeath colony, and Asphodel, a faction-versus-faction fantasy roleplay colony. Details in comments!

  • No Man's Sky @lemmy.world

    Halloween in the Galactic Hub - Oct 28th

  • No Man's Sky @lemmy.world

    Join the Galactic Hub to celebrate 🎆7 YEARS OF EXPLORING TOGETHER🎆!!! Huge party in our skyscraper-city on Oct 30th! Details in comments.

  • No Man's Sky @lemmy.world

    Galactic Hub, by the Numbers: A Review of the Largest Civilization in NMS. Join today!

  • No Man's Sky @lemmy.world

    HUBTalks Episode 3 - Time's Alchemist on Advanced Lifeforms & Technology