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10
Comments
16
Joined
3 yr. ago

  • no, it's only single player

  • Thank you! That means a lot to me :)

  • Yes, with native Linux build and full controller support, it will run great on the SD.

  • Games @lemmy.world

    Roguelike tower defense game I have been working on for a year is coming to Xbox

  • Gaming @kbin.social

    Free DLC (Story Mode), quality of life update, and deep base game discount for Beat Stickman: Beyond

  • Thank you, that certainly helps!

  • Gaming @kbin.social

    I'm showcasing new skills for the roguelike game I'm working on

  • Gaming @beehaw.org

    Blast Frost, Spread Infection, Struck Lightnings! - I'm showcasing new skills for the roguelike game I'm working on

  • yeah, kind of!

  • minimalistic art, characters are all simple shapes, you shoot bullets 😆

  • Thank you for being honest. But hey, how dare I compare my side project to those mega super hits? I just used them as references since they are really games that inspired mine. It's not and not meant to be VS or Brotato killer. No. But I do hope and am trying my best to make it have values of its own. Give it a chance when the free demo is out, will you?

  • Oh, sorry for somehow I only see your comment by now. You'll have "passive skills", too. They are called, in the game, Support units. And artifacts to modify the gameplay as you progress through the run. But your skills (you can equip up to 4 simultaneously) are (in most builds) the main damage engine, the main source to trigger cool synergies.

  • Thank you, I was just trying to make it look funny somehow, but sure, if it messes with the algo so I'll best change it back to normal.

  • Oh, thanks, helpful advice 👍 I overestimated the popularity of the "B" game 😛, I guess.

  • Thank you!

  • Gaming @kbin.social

    New trailer for my personal project. I wish I could quit my job instead of spending nights and weekend days working on it.

  • Hello, honestly you're the first one to tell me that, thank you! I commissioned that capsule art, I'll contact the artist to discuss this matter.

  • Gaming @beehaw.org

    After many weekends and sleepless nights later, here's the first gameplay trailer for my personal project

  • in the near future, I can only support Windows. It's not because of technical issues (in fact, the game is technically ready for Steam deck, even with controller support), but because of resources since I'm a solo dev making games on weekends. So, the plan is to make it work well on Windows and then other platforms. But, if there is enough support from people in other platforms (by wishlisting, for example), the process can be much faster.

  • As a roguelike, I aim for complexity, so yeah, it's just a teaser, the game's still in very early development. I'll update a new trailer when more things are added. Wishlist and follow so you won't miss.

  • Gaming @beehaw.org

    I've been spending all my weekends making this roguelike tower defense. Now I finally can show you a teaser trailer!