I'm the exact opposite. I love metroidvainas, and will usually tear through them in a few sittings.A well designed metroidvaina world acts like a single interconnected puzzle box, and unrevealing them is majorly addicting. I go out of my way to backtrack through previous areas whenever I can in order to get every item and find every secret. I very rarely get lost in these games and when I do, figuring out where to go next is usually a simple process of elimination. The real challenge / frustration tends to be figuring out where the last few secrets are hidden after already exploring the whole map map multiple times over.
I absolutely hated Metriod Dread for how linear and hand-holdy is was, and was shocked to find that people actually enjoyed it. Outside of the combat, I had a terrible time with that game. I felt like I was fighting against the level design up until the last 15% or so when it finally opens up and becomes an actual Metroidvaina, albeit not a very good one due to the aggressively linear map structure. Personally, I want to see more games like Dark Souls and Hollow Knight, who's worlds are so massive and convoluted that I can't easily intuit exactly where to go and have huge areas that I managed to completely miss on my first play-through.
If you do this, make sure that the largest album you have fits within whatever limit you set. Nothing more irritating than downloading just a single album, only to find you can't actually get the whole thing.
The other option for limiting resources not mentioned here, is the ability to cap upload speed. This might require you to have your computer on for longer, but if your internet isn't the best then it might be worth it to not have your connection randomly choked out.