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Selfhosted @lemmy.world ATT SMTP port 25 unblocking
Android @lemmy.world Google Camera for zoomed photos
196 @lemmy.blahaj.zone double slit rule
Mildly Interesting @lemmy.world deepseek r1 with the prompt "why do I"
Ask Lemmy @lemmy.world Does anyone else find it weird that the bottom of a graphics card is always the good looking side?
196 @lemmy.blahaj.zone colors rule
196 @lemmy.blahaj.zone ... rule
Mildly Interesting @lemmy.world RealSense depth camera in ticket machines
196 @lemmy.blahaj.zone Rule
AI Generated Images @sh.itjust.works Pixart-Σ just feels so much nicer to use
AI Generated Images @sh.itjust.works SDXL Turbo generated all of these images in 10 seconds
AI Generated Images @sh.itjust.works Miscellaneous SD images
AI Generated Images @sh.itjust.works Add 3D objects to a AI generated image with Blender
Memes @lemmy.ml The bomb to worry about
AI Generated Images @sh.itjust.works Peaceful drive (definitely nothing bad is going to happen here)
Godot @programming.dev Simple Godot graphics demo
Godot @programming.dev Just started Godot, made a simple graphics test

Blender seems like a decent fit for this project, as the geometry is fairly simple and there shouldn't need to be a ton of precision anywhere. Anything where geometry doesn't need to match any already existing hardware particularly well, it is usually much faster to prototype in Blender in my experience. For certain things though, especially when you get curved surfaces involved, blender becomes the much harder option. Parametric obviously has many other advantages, but the stuff you can do with curved surfaces, booleans, and bevels in CAD tools is often extremely difficult to recreate in Blender.