Skip Navigation

v1.21.6 Story Chapter 2 Redux, Maintenance patch #2 released

www.vintagestory.at /blog.html/

cross-posted from: https://lemmy.world/post/40215962

Game updates

 
        Tweak: Elks and other mountables can no longer use a translocator or teleporters, unless being currently ridden - a player riding an elk, who uses a translocator, teleports both player and elk
    Tweak: Lore hint particles now always spawn, ignoring the player's particles quantity setting
    Tweak: Allow liquids to be chiseled only in creative mode
    Tweak: Small improvement to elk rider animation in idle and walk
    Tweak: New 'manageotherplayergroups' privilege and /group addplayer or removeplayer commands, so that server moderators can deal with abandoned groups (e.g. if all ops leave a group)
    Tweak: Add server audit logging for out-of-range block break/place attempts
    Tweak: Updated community translations
    Tweak: Updated in-game credits
    Tweak: On VintageHosting, on the server dashboard include a reminder that the name needs to be between 4 and 80 characters 
    Fixed: Storage vessels were applying double the perish rate bonus 
    Fixed: Items stored on shelves would not dry or melt at the intended rate 
    Fixed: Prevent the trader menu to be opened by multiple players at the same time, which could be abused 
    Fixed: On some occasions, traders walked away from player mid-conversation or stood still after conversations
    Fixed: For traders and villagers, opening the trade window caused the second dialog option also to be run automatically (typically "What's your name?")
    Fixed: Boars and sows not consistently being aggressive to players when piglets are around
    Fixed: Food placed in ground storage could result in empty ground storage blocks if the food rotted
    Fixed: When multiple Hoppers in different places picked up items at about the same time, some items could be teleported from one hopper to another
    Fixed: Beehive kiln and cementation furnace consumed fuel even when not processing, when the structure was partially loaded across chunks
    Fixed: Placing straw dummies always positioned them on the very edge of blocks
    Fixed: Some ropes not properly loading from a savegame to client side 
    Fixed: Flowing lava blocks now start their particles at the correct height
    Fixed: Devastation Area ground level could have chunk borders if originally generated in an earlier game version and /wgen regen used
    Fixed: On very old worlds (1.18 or earlier) the pan would result in only Homo Sapiens mode drop chances 
    Fixed: In vast caves or when standing below large structures or floating islands, a chunk directly above the player was sometimes invisible
    Fixed: Rare error when generating a weather dust particle for a not-fully-loaded fruit tree
    Fixed: Beehive Kiln doors could cause crashes in multiplayer. Github #5170 and #7226
    Fixed: Rare crash relating to insect sounds. Github #7201
    Fixed: Rare crash from async particle spawn
    Fixed: Crash when Ctrl+scroll up on the firepit input slot
    Fixed: Rare crash when copying the Resonance Archives
    Fixed: Potential crash on player death with no specific damage source (e.g. from combustion)
    Fixed: Potential crash with BodyTemperature system during server shutdown
    Fixed: Potential crash when trying to spawn a cube particle from a LooseItemFoodSource
    Fixed: Potential crashes if certain game folders (Logs, Saves, Macros) were not found 
    Fixed: Potential client crash in windowed mode when the game fails to center the game
    Fixed: WorldEdit chisel tools crash when holding an item instead of a block
    Fixed: Pasting line breaks into single line text field showed up as a missing character
    Fixed: Certain errors seen in logs on multiplayer servers
    Fixed: When the --dataPath argument was used, the game sometimes created unneeded directories
    Fixed: Launching a Sailboat spawned it on land instead of in water 
  

Comments

0