Ex-Bioshock lead Ken Levine says the problem with AAA games is how risk-averse they've become: 'If you don't innovate, especially in games, you start losing people'
Ex-Bioshock lead Ken Levine says the problem with AAA games is how risk-averse they've become: 'If you don't innovate, especially in games, you start losing people'
www.pcgamer.com
Ex-Bioshock lead Ken Levine says the problem with AAA games is how risk-averse they've become: 'If you don't innovate, especially in games, you start losing people'
"Look at the Marvel Cinematic Universe—you stop taking risks and people just tune it out."
