It surely has its technical flaws but that's not what mattered to most buyers. Most people bought it to experience fun games and on that end it delivered. remember that at the time gaming was still breaking into main stream society and 3D games were on the frontier both technically and design wise.
Games like Ocarina of Time and Mario 64 really contributed to the design patterns of how 3d games could look like. Back in the day you simply didn't have as many choices when it came to hardware. What really hurt its game catalog was that apparently it was hard to program for. Who knows what other games we might have seen if the barrier had been lower.
Speaking of the controller: yes, it wasn't so good and the center joystick tended to wear out too quickly. Rumble pak was a fun gadget and really added to the immersion. What was terrible on the other hand was that the console lacked internal storage and many games would require you to purchase an additional memory pack (which slotted into the controller). That wasn't just a technical deficiency but felt very anti consumer.
Oh nice, I had a lot of fun with the demo back then. I'd describe it as basically XCOM 2 but with super heroes and you can pull off a lot of fun combos when your heroes work together.
I'd much rather look a simple sorted table or a bar chart.
For me the country outlines don't add anything of value and they aren't too scale either with arbitrary rotations mixed in. Spending is on a strictly one dimensional scale yet the graphic implies some concentric (2-dimensional) pattern.
Ha! I instantly recognized this art style. it's Richard Scarry, British children's book author. I still have a hard copy of one of my favorites from childhood:
i see a keyboard , but no track pads. track pads are really versatile and a key feature of the deck. this keyboard doesn't look to comfortable to use either. Maybe it's ok ish if you put down the device on flat ground and are seated, but typing on this thing while holding it in your hands is going to require some amazing thumb agility.
I have a small Bluetooth keyboard paired with my steam deck that I use whenever I need to input longer stretches of text. it works out just fine.
Ok,the suspension is actually a big deal.I noticed that in desktop mode it usually closes my open files in GIMP and others when I suspend. Not that I wouldn't save everything first anyway, but good to know.
The interface is just so responsive and well laid out in Slay the Spire which makes it a joy to play. Not just on the Steam Deck.
People mock the graphics sometimes but I'd much rather have something this responsive than bombastic but sluggish (Hearthstone comes to mind - haven't played in years thou maybe it's better today).
Was du meinst sind perfekte Synonyme: ein Wort kann an jeder einzelnen stelle durch das andere ersetzt werden. Die gibt es eher selten. Infinity und Eternity sind partiale Synonyme, dh es gibt eine Bedeutungsüberschneidung aber keine perfekte Deckung.
Don't think so. Big Picture mode still let's you alt tab out to other applications. Essentially it's a full screen window. Game mode seems to unload the desktop environment. This is quite handy for longer battery life. It also gives you different controller and keyboard layouts.
If you use a different distro ¿do you still have access to the "game mode"? ¿Or do you launch everything from "desktop mode" (which is just the default for other distros)?
I've seen file browsers that do implicit conversions which is really helpful. So if you rename a file from pic.webp it automatically gets converted pic.jpg. That's quite useful if you don't care about specific quality parameters. Maybe browsers should just let you save a picture in any major image format.
Layman's suspicion: adoption is hard when nearly everyone and their uncle knows and supports gif/jpg/png. At least for most end consumers there's no major advantage to adopting early. And in such a scenario most people adopt when they are forced to because everyone else adopted. So it's a hen-egg problem.
Ideally when you introduce a new format you support both the old and new format concurrently over a long time to allow for a gradual transition. The major advantage of webp/avif is that they need less storage space for the same quality. However if you have to store everything in an extra format whilst also keeping the old ones you are completely reversing that storage advantage and now need even more storage volume than before.
As far as I can tell AVIF has much better prospects of being the future image format anyways. In the long run that is. Plus it's open source and not just a single tech giant behind it. Suffers from the same slow adoption rates though.
That likely means they'll put thought into a pleasant controller layout (including steam actions) as well. Good stuff.