11y later I'm darn sure they do meddle with professions mechanics so game wouldn't get into stale mode. Sometimes it's indeed a nerf because players took an advantage and stuff needs to be "fixed" or mechanics are broken and do need servicing, but most of the times it's just a mindless toddler-like rampant justified as "outperforming". Or straight up shitty decisions like we had with Warrior's banners.
They do break things on purpose so there would be a need for work. Dunno how this gonna work now with this faster release cycle - perhaps they finally discover to-do's and schedules. Yep, I'm salty - everyone playing this shit for 11y, seeing how this game is managed - or rather how isn't will be.
That's the issue here. That was always the issue. I had fun with Defense Field on Scrapper, which spawned around my box and allowed me to protect people from variety of nasty stuff - and suddenly it was "fixed" with a ground marker.
If you're having too much fun - you gonna cry soon how they "fix" your profession.
Nothing stopped them (beside own inability to come up with good and logical ideas) from enabling Claw Island outside personal story - all three mentors could be there as idle NPCs who wait for us for the encounter. Claw Island should be for Orr what Silverwastes was for HoT maps - a sneak-peek, preparation zone
But ye, since we got this plot thing right now - I support your idea
I've got Wings years ago, I had backpack and tshirt outfit already that was in the previous drop. There should be a way to turn skins duplicates into transmutation charges and exchange for all these damn express npc services into statuettes or at least boosters.
Oh sorry I forgot there are far more important changes than QoL needs that piled over last decade. Like removing butt, breasts and high heels from Watchknight.
Sometimes I wonder what would happen if game would have its code available on github for everyone to contribute.
I miss doing Orr temples on daily basis before megaserver and scheduled world bosses times. And one of best experiences I had in first years was going with people from home server for Balthazar's temple
The ones that weren't gutted that much by new player experience and in turn become idiot-proof ride, because some clown at arena got some serious telemetry in which he saw feeding cow with hay being "too confusing".
Any heart that has enough compatible events nearby that made pumping progress faster. And also these that aren't limited to one particular task (because of npe).
And it’s obvious that the whole system is far from being thought through.
I won't expect this thing to be working on release day at all because they need to have "something to work on" and source of "listening to our feedback" in succeeding months as they always do. The story is almost always same: they cause issues with such ideas to have an illusion of goals and commitment while things that really do need attention are left alone to rot for over a decade. And are met with the "x who was working on it left company n-time ago" and/or "this will cause serious issue with game code and potentially break something here and there" excuses.
Nobody ask for relics in the first place and it sounds like a feature for sake of something new flashy expansion-worth thing that clearly was copy-pasted from other MMOs, and probably ordered by brilliant NCSoft heads.
You'll burn in Fire Caves on Bajor, my child lol