We had a class in the first semester of uni where we had to create a static html page based on a screenshot.
There was this one textbox at the top of the site, where the only way you could recreate the screenshot was by using a <br/> in the middle of the text.
The prof was very picky about your HTML being semantically thorough and correct, so that was super weird that that was necessary.
Wasn't Piranha Bytes not profitable for quite some time?
Their games certainly had a community of fans, but I don't think those are enough to keep a whole studio afloat.
Just thinking out loud, I did not look at any numbers, but in my head what's done them in is not producing games that feel good to play. I loved Gothic 3 and Arcania at the time, but I'd choose any other 3rd person RPG that actually has snappy controls over the more modern stuff like Elex and I feel like that's the mainstream opinion going around.
I don't think it's okay to be toxic to newbies but there certainly are cases where the solution to problems was a google search and 10 minutes of reading away.
There are a lot of community heroes out there, that spend their days supporting users in forums, without having any monetary benefit from it, that in my opinion may have a reason to be upset if someone does not want to spend any effort on their own in trying to solve their problem.
Especially that working software over comprehensive documentation part, which can be automated so easily if done right.
There's so much value in TDD and providing a way to do integration and automated UI tests early on in a project, yet none of the companies I've worked at made use of it.
Also automated documentation tools like Swagger are almost criminally underutilised.
Thanks for explaining. I was not arguing the point that closures happen, just expanding on why it's not easy for the studios to get back on their feet again as independents.
There will likely be non-disclosure agreements, non-competes or simply IP rights to take into consideration if we want to argue why these studios can't continue their work. In the end it comes down to legal stuff and money. The IP rights even for unreleased products very likely are with the parent corporation. The same goes for the codebase.
So yeah. The studios are left with nothing, except a severance pay if they're lucky.
Oh boy.
We had a class in the first semester of uni where we had to create a static html page based on a screenshot.
There was this one textbox at the top of the site, where the only way you could recreate the screenshot was by using a
<br/>in the middle of the text.The prof was very picky about your HTML being semantically thorough and correct, so that was super weird that that was necessary.