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142
Joined
3 yr. ago

Engineer and coder that likes memes.

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  • Oh boy.

    We had a class in the first semester of uni where we had to create a static html page based on a screenshot.

    There was this one textbox at the top of the site, where the only way you could recreate the screenshot was by using a <br/> in the middle of the text.

    The prof was very picky about your HTML being semantically thorough and correct, so that was super weird that that was necessary.

  • I think I might pay less than those 200$ backers for both games when I buy them on steam 😄

    I get it's for peeps that really want those games to exist, but this article writes about it like it is completely unexpected, which is bullshit.

  • Seems like we're in the same boat, haha.

    I also have a big backlog, and there are far more interesting options than their stuff.

  • Wasn't Piranha Bytes not profitable for quite some time?

    Their games certainly had a community of fans, but I don't think those are enough to keep a whole studio afloat.

    Just thinking out loud, I did not look at any numbers, but in my head what's done them in is not producing games that feel good to play. I loved Gothic 3 and Arcania at the time, but I'd choose any other 3rd person RPG that actually has snappy controls over the more modern stuff like Elex and I feel like that's the mainstream opinion going around.

  • I don't think it's okay to be toxic to newbies but there certainly are cases where the solution to problems was a google search and 10 minutes of reading away.

    There are a lot of community heroes out there, that spend their days supporting users in forums, without having any monetary benefit from it, that in my opinion may have a reason to be upset if someone does not want to spend any effort on their own in trying to solve their problem.

  • Ha, that's funny. When I run some Visual Studio builds on Windows it completely freezes at times.

    Never have that issue on EOS with KDE.

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  • These edits are one of my favorite thing going on on Lemmy.

  • 100% that.

    Especially that working software over comprehensive documentation part, which can be automated so easily if done right.

    There's so much value in TDD and providing a way to do integration and automated UI tests early on in a project, yet none of the companies I've worked at made use of it.

    Also automated documentation tools like Swagger are almost criminally underutilised.

  • Bonus panel probably: Pig in super heaven with two halos above head.

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  • Wahoo!

  • Am I out of the loop?

    Why don't people like Pizzacake?

  • Yeah, I had a similar case with some authentication middleware I used that was part of a library.

    It would always throw an exception when a user wasn't authenticated instead of just giving me some flag I could check.

    Wouldn't have done it that way, but it was okay for an API controller.

  • Another upside of Jetbrains over Adobe is that you can get edu-licenses that allow you to use every software of theirs.

    The best deal our university could get from Adobe was 25% off on Photoshop if at least 200 students bought it.

  • Depends on who you think the people are.

    CTOs, technical team leads and such can make those decisions. And devs can also suggest migrating to simpler solutions.

    If a tech giant like Amazon can do it like they did with Prime Video, I don't think it's impossible other companies can do so too.

  • I'd have recommended it as well.

    Popular stuff is usually available in most languages.

  • You can have the best tool in the world and still find people just hitting their own face with it.

  • Meme is funny, but that exception used as flow control hurts.

  • Well, you can only win against big corpo if you shoot them with their own guns.

    Or literal guns.

  • Thanks for explaining. I was not arguing the point that closures happen, just expanding on why it's not easy for the studios to get back on their feet again as independents.

    There will likely be non-disclosure agreements, non-competes or simply IP rights to take into consideration if we want to argue why these studios can't continue their work. In the end it comes down to legal stuff and money. The IP rights even for unreleased products very likely are with the parent corporation. The same goes for the codebase.

    So yeah. The studios are left with nothing, except a severance pay if they're lucky.