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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)L
Posts
6
Comments
218
Joined
3 yr. ago

  • Yeah not sure why people want the single player to last forever lol. To me it makes sense for them to focus on the Online afterwards since that's what will stay alive after people finish the single player.

    I don't see an open world game lasting as long as a sandbox game without a ton of bloat.. kinda like those super long and repetitive Ubisoft campaigns people always complain about...

    I haven't played online since like 2015, but I personally liked playing through the missions with my friends

  • I mean isn't that the case with most single player story games? You can still do side missions and other activities

  • Did you have a regular Steam Deck before the OLED?

    How are you liking it?

  • How is El Paso Elsewhere? It looks really good

  • How are you liking the open world?

  • Currently, I'm in between games. Tried Divinity Original Sin 2, my first CRPG, but it felt overwhelming. Planning to revisit it during Christmas break.

    Gave New World a shot, found it boring, got a refund. I would rather spend those $20 on something better.

    Enjoying the Tony Hawk remaster, likely to finish it in the next week or so.

    Playing GTA IV, but it's gotten dull after 3 hours. The story is interesting, but the gameplay feels like I'm just running errands.

  • Yeah same I just had to login to the shitty Rockstar app

  • I can personally imagine a better screen, speakers, controls, ergonomics, cooling, another USB C port, slimmer and lighter, etc.

    I know that most of these things are already good, but they can always be improved. We've already seen other handheld PCs do some things better so I imagine Valve can improve as well

  • Whenever I hear this quote I also think of the developers/publishers. They need to have a good reputation so people buy their games.

    I think that's why EA, Blizzard, Ubisoft, Activision, etc sales have gone down. I will not say that gamers react fairly when it comes to unfinished game releases, but it takes one bad game to ruin a developer. Especially when you consider how small the margins are or if they are publicly traded. Even developers with good games have recently been going out of business because it's not sustainable.

    I also think of their legacies. Especially in a post-steam world, a game with a good legacy will continue to sell for much longer. I don't think a game like Watch Dogs ever got rid of the stink surrounding it, even though it isn't a bad game to go back to nowadays.

  • Same. I wonder if they'll ever release Spiderman. I know that God of War is coming soon too

  • I recently started playing Divinity Original Sin 2, and I went through this problem as well until I changed the way I approached the game.

    I just let go of trying to make the most optimized decisions and instead just make the decision I, or my character would make (if I'm role playing).

    I just realized that no matter what decision I make, it will still lead me to finish the game. If I really want to, later I can go back and play it again to see more of the game. Only if I like my first play-through though.

  • I'm just now learning this. I have told people for years that I didn't want to do it professionally, but people convinced me to do photo shoots for them. I somehow ended up doing about 9 photo shoots in the course of two months. It really did take all the fun out of it.

    I hate the deadlines, the communication, and the pressure of it. I like being in control of my photography, I don't want to give the control to other people tbh

    I guess my confidence and knowledge did grow a lot, but I don't want to keep doing it

  • Unrelated, but LowSpecGamer on YouTube has some great videos about the Gameboy's story and they are great. I recommend them to everyone

  • I really respect mobile gaming. There are a lot of good and entertaining games.

    They are really accessible to most of the population even in third world countries, and the communities are generally really nice. I've found them to be nicer than PC gaming communities at least.

    It's really really incredible how good people can get at certain games and I like how a lot of their communities are run on mobile. A lot of the mobile gaming youtubers even edit their videos on mobile.

    Games like COD Mobile and all of the SuperCell games are examples with great communities and games that don't have any ads. Sure they still be toxic, but it doesn't compare to communities like Overwatch.

    There are also a lot of beautiful games out there. Mobile gaming is a now niche gaming space where the game has to actually be fun or else it won't grow all that much.

    They can't just buy their way into being popular through the name of the IP or through beautiful graphics. The mentality of Art Style over Graphic Fidelity is still alive on mobile. Look at games like Monument Valley, Kensho, Pirate Outlaws, Rusty Lake, Pocket City, Mini Metro, etc. and you'll see what I mean.

    It's also a great platform for indie games with low spec requirements.

  • Years ago I put in hundreds of hours in Call of Duty Mobile and got really good at it. I even joined clans and eventually started my own clan.

    I really liked it honestly, but I tried it recently and I seriously have no idea how I was so accurate at one point. Honestly it's not as uncomfortable as it seems once you find a good hand position, but there is definitely a high learning curve

  • I've heard the controls on the steam deck aren't that good. do you agree?

  • Same! I've fallen asleep a couple times for what I imagine is like 5 minutes and when I wake up I'm still alive lol

  • Not sure what games you're playing that you don't get straight into the action. Whenever I play, I get into a gunfight within the first couple minutes all the time.

    Also, since the rise of battle royale games the maps have gotten better and there is more action more often. Not only that, but the games are generally more balanced nowadays. That's one of the benefits of the constant funding: there will continue to be constant updates and the game will continue to be tweaked and improved as long as people play it.

    Just like every other game genre, they have improved. The first platformers didn't come out of the gate being like Mario Wonder or Celeste. There has and will continue to be more progress in the genre.

  • The only console I've bought since the PS3 has been the Switch and it hasn't been absurdly expensive. I've bought almost all of my games second hand.

    It can take a while to find them at the right price, but I've had good luck finding people selling multiple games at once and bundling a couple together for a good price. I bought Mario Kart 8 and BOTW for $25/each

    Also, the games don't lose much value if you ever want to resell them. I imagine I could still get ~$30 for each one if I really wanted to and in the future they'll probably go up to about $50-$60 once they stop manufacturing them