Yeahhh, it's a membrane keyboard. Though I have seen others gut the internals and replace them with mechanical switches. I'll see if I can find some keyboard communites to share to - thanks for the idea!
Yep, it uses an input buffer. I ran some tests it seems to max out around 45wpm. If you type faster than that, the characters will still be added to the buffer and get processed, but you'll eventually have to sit and wait for the movements to play out (at about 45wpm).
For reference, my best rate unassisted (using a standard GameCube controller) was about 20wpm.
Looking back, it almost feels like a Switch prototype. It's a goofy little thing, but I love it.
That said, I also love the Nintendo Virtual Boy, so my judgement might be questionable.
Slightly perceptible, but totally playable. Considering all the hops it has to make, it's surprisingly good. I have both my WiiU and my desktop hooked up to ethernet, which helps.
Games like Portal 2 work well because they don't usually require split second inputs, but anything requiring precision (like a rhythm game) would probably be a struggle.
Yeahhh, it's a membrane keyboard. Though I have seen others gut the internals and replace them with mechanical switches. I'll see if I can find some keyboard communites to share to - thanks for the idea!