For me "scratch your own itch" is what works best for keeping up the motivation. Think of a tool or service that you'll actually want to use yourself and implement that in the language you are learning. Or create a better version of an existing tool that you regularly use.
I am still on the fence about Catacombs. The concept sounds neat but I think there is also something to be said about planning out your possible routes in the originals. And the art of the full board seems a lot thematic and cohesive.
Does Catacombs deck bring much new on the deckbuilding side?
I love everything Clank though so I think I will have to get it sooner or later, I'm just stalling :)
Lovers in a Dangerous Spacetime is a local co-op where you share the controls of a spaceship. Your goal is to save the space bunnies. Not quite the same style as the games on your list but it's inexpensive and cute.
Redirector is another option for this. It's a generic tool so it doesn't have baked in rules, you have to specify your own.
I use ^https://(old\\.|www\\.)?reddit.com/r/(.*) for the source pattern and https://your-favorite-libreddit-instance/r/$2 as the destination.
It's all about managing the chaos!Haven't about of the new edition, will definitely keep an eye on that. Found these links:BGG newsBackerkit shows it opening in 2 weeks.
Since we are in !boardgames@feddit.de I will ask the question: How would you design Vampire Survivors: The Boardgame?
My take: The one thing I would definitely want to preserve is the massive power escalation, both for the player and the enemies. Perhaps a deckbuilder with upgradeable cards? Like the transform cards in some Ascension sets but more increments. Each turn you'd have to deal with a large number of enemy cards that are arranged in a grid around you. Your cards would give movement, attack and defense. You'd be solving a quick spatial puzzle each turn to get the most out of your hand.
Which deckbuilders are your favorites? I've been playing STS and Monster Train but always looking for more good ones.
(Also a bunch of boardgame style deckbuilders (Dominion, Ascension etc) but that's a different category I guess)
This is what I have from Steam on my Linux laptop, similar HW, a bit older:Baba Is You, The Binding of Isaac, Celeste, Crypt of the Necrodancer, Darkest Dungeon, Dicey Dungeons, Enter the Gungeon, FTL, Hollow Knight, Into the Breach, Lovers in a Dangerous Spacetime, Monster Train, Opus Magnum, Slay the Spire, Spelunky.And traditional roguelikes are always good: Crawl, Brogue, Nethack.
In most games I turn off the music pretty quickly so the ones where I don't must be my favorites.
Heroes of the Storm. Great originals and lots of reworks of favorites from other Blizzard games. I must admit that I turned it off eventually because I play better without music but I've listened to those tunes for hundreds of hours over the years.
Crypt of the Necrodancer, which is a good thing since it's a rhythm game :)
The Isaac and VVVVVV music fit the games really well.
The digital version of the Ascension deckbuilding game has some really nice art and music. My favorite is the Dreamscape stuff.
Edit, almost forgot, lots of favorites from the 8-bit home computer days (Spectrum, C-64). From console games Earthbound was memorable.
We recently got Paladins of the West Kingdom and got in a few plays of it. It's just as good as its reputation. Only missing Viscounts now, have to do my research on that.
We made some attempts at Mass Transit which is a lesser known small coop (or solo). A bit like The Game but with a theme. After a few plays I think I see how you'd win but we haven't quite made it yet.
On digital I've been playing lots of Mottainai (Yucata) which is an amazing game in a 54 card deck.I have some Newton games going on (also Yucata). Relatively new to Newton but it has become one of my favorites from Luciani & the gang (T-series, Grand Austria etc). Love the card driven actions and the Concordia/Faiyum style deckbuilding.A Cubirds tournament game, some Tash Kalar, Micro Dojo, Nova Luna, Age of Civilization (all on BGA).
Been playing the Paperback app to help me fall asleep. I think I still prefer Hardback but both are excellent.
EXWM is not particularly picky about Emacs versions or performance. I used to run with nativecomp but ended up turning it off since I value stability over performance. (nativecomp was pretty stable but I had some occasional issues)
The biggest caveat is that you must be very comfortable with whatever Emacs buffer/window management setup you use since you will be relying on that even more.
EXWM. I am a longtime Emacs user so merging the concepts of Emacs buffers and X windows is a huge benefit. Only one set of keybindings to worry about, all of my Emacs window management stuff works for X windows too. One less external dependency to worry about too. In a new environment (like when starting a new job etc) as long as I have my Emacs config I am good to go.
Mastodon does allow following (and pinning) hashtags. It's a relatively new feature, was added in version 4 at the end of last year.
Totally OK to prefer Lemmy though, there is no wrong way to use the Fediverse.
Classic roguelikes have the most longetivity for me. Crawl, Brogue, Nethack.