Off the top of my head, for those that are curious:
The show depicts radiation as similar to a contagion. In real life, once you strip and wash someone exposed to radioactive contaminants, they pose no danger to others.
The reactor was never in danger of turning into a nuke or rendering huge swathes of Europe uninhabitable. Nuclear explosions only happen under tightly engineered conditions.
A big pile of molten reactor slag, while certainly dangerous, can't turn into a bomb.
However, the utter incompetence of the USSR is very accurate.
Bevy is definitely nice, but it's probably a bridge too far for (say) an indie team moving off Unity. (Rust learning curve + ECS learning curve + no editor yet + still pre 1.0)
I wonder if distributors could get away with doing that automatically. My gut instinct tells me that Unity isn't stupid enough for that to be feasible long term, but... like you say, the C-suite bozos clearly aren't listening to the engineers.
There's a reason Hello Games wrote their own engine for NMS. We all know that it was pretty bad gameplay-wise at launch, but under the hood NMS was (and still is) something of a technical marvel. No loading screens except for a disguised one when jumping between systems is quite impressive.