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Unattributed 𓂃✍︎

@ Unattributed @feddit.online

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10 mo. ago

I'm a former IT Infrastructure Architect, now spending my time reading, writing and getting into too many hobbies.

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I am participating in FediWriMo this year. Click here for my BearTrack Profile / Stats.

  • Sorry to start a new branch, but I tried something else... I tried installing Astro -- and it has the same issue: failing to get snacks.nvim installed.

    Given that this is happening with two packages, I can't help but think there is something weird with the snacks repository. I am getting everything else cloned and installed without issue.

    (And, before someone asks..... I 100% nuked: ~/.config/nvim, ~/.local/share/nvim, ~/.local/state/nvim, and ~/.cache/nvim -- so everything was clean when I tried the install.)

  • Nope - 700G free.

  • I've done it clean (without the directory) and get the same result.

    Interestingly, in chatting with someone else, they referenced a stackoverflow post that mentioned doing a git checkout HEAD, which I did and resulted in a clean repository. But, Lazy keeps trying to re-clone the repository and comes up with the same error everytime.

  • So, I ran the git status and it came up with 282 files to delete:

    Then I run the git restore and it says nothing:

    And when I restart Neovim, it starts cloning the repo again, and ends right back at the same error "Clone succeeded, but checkout failed".

  • There's nothing about this that says "Best-Selling Video Games Released Between 2020-2025".

    And, the tagline "Where Data Tells The Story" really means they should be explaining exactly the data they are presenting. Accurate framing is every bit as important as the information... You can't assume that two people looking at the same piece of information are going to interpret it the same way unless it is properly framed and presented.

  • If that's what they are counting, then the graphic should say that...

  • True, but this is why we have consumer laws... To correct situations where there is over-reach by corporate entities.

    Admittedly, these laws are insufficient, and the government is inadequate in addressing many situations.

    But, this one I feel there would be a better chance of seeing some action on. Healthcare is a touchy subject in politics, especially the cost of healthcare. Studying and showing the strains this puts on the health system, the consumer and the government resources would have a chance of getting some action.

    Likely it would be an uphill battle, but I still think it's worth pursuing.

  • My question is: how many more people are negatively affected (in a concrete manner, such as this case) by this proliferation of forced garbage?

    I would really like to see a study of exactly these kinds of situations done so the larger social impact can be measured. But, it's not only social impact and there may be financial impacts -- such as the need for this woman to go to a hospital, and now the examination of her medications. All of that costs money, and it's likely money that the taxpayer is shouldering the bill for...no matter what country it is happening in.

  • I haven't used sar in over 10 years. I used to use it to monitor resource usage of jobs that I was running while I was at work. Now that I look back, I was using isag (no longer maintained) to generate reports for me.

    I would think it should be possible to package ksar in an appimage or docker container - but I don't know if one exists.

    But - there is a newer option:

    sadf -g your_datafile [ -- sar_options ] > output.svg

    This is part of the sysstat package - no need to install anything else, and no java. sadf allows you to make graphs that you can view in your browser. Check the man file for sadf for more information. (Can't comment any further on this since I haven't used it.)

  • This looks like a cool project.

  • I think the mistake is assuming they actually hold all of those beliefs.

    Umm, more like any beliefs. Well, okay, they do hold the belief in their expanding pocketbooks.

  • I watched her video earlier (watch almost all of her videos), and I was impressed by the things that she's gathered.

    I couldn't believe I had forgotten about TLDP.

  • I've heard of something being of "slop quality", but "quality slop" is truly a rare substance in this stretch of the woods. 😁

  • Yeah, Mojang's conservative development style is arguably the reason for Minecraft's success, while also being a source of frustration and friction for the community, IMO.

    MS is another story altogether, though. While Mojang is a very thoughtful company, MS is driven by profit. I'm honestly surprised there aren't more collisions between the two cultures.

  • Okay - I am a bit of a dreamer, but I hope that Mojang dropping the obfuscation side of things is a sign that they are interested in working more closely with the community.

    Of course, if I were to put on my pessimistic hat, I might think this is a move for Mojang to distance themselves from the Java edition as it's likely that Microsoft thinks from a business perspective focusing on Bedrock is a better deal.

  • Get Mojang to pull in large optimizations. Thus far, they have been uninterested in this (though some controversy over Optifine may have left a bad taste).

    I remember that. I think the issue there was it mostly handled badly... It seemed like Mojang was trying to go behind the communities back (which I thought sounded a lot like the way Microsoft does things...so I blamed them instead of Mojang). IMO - if this is an era of more open-collaboration it may be possible for Mojang to benefit from working with the community. (There is an excellent example of this in the way AMD has worked with the Open Source community...)

    Pull the changes into a modding framework. Understandably, Fabric/Forge aren’t willing to pull in a huge overhaul they’d have to maintain. Mojang may have similar feelings.

    I can see that too... That's why I am thinking that it might be possible for there to be a more collaborative effort... Like a repository set up where community devs can submit PR's for changes, and Mojang can either approve or deny them. If that started working well, I could see a situation where there are specifically Mojang employed community devs, the role of working on changes that will help both the main Minecraft tree and the modding community.

    (Okay, I am probably more optimistic than I should be -- after all Microsoft is in the mix here...)

  • Right, but this means these efforts can be undertaken on the current release, and done without having to work around Mohjang's obfuscation.

    Removing this kind of barrier is a major change. Less time will be spent on trying to understand code that has been obscured from view. It will be easier to ensure "correctness" in code that is optimizing the server (ie, that new code will not break internal dependencies). It will be easier to ensure compatibility between the official release and community based extensions.

    I understand that the modding community has been able to do a lot up to this point...(I play on an optimized modpack). But, I'm betting this will actually produce a larger jump in terms of the efficiency of all codebases - including Mohjangs. Just the reports that document issues (not CVE level issues) for Mohjang will lead to them improving the base code.