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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)S
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3 yr. ago

  • That really is a stark contrast. What do the apologetics say about this?

  • So is social media, and the openness of free societies to internal (the rich owning the media) and external (foreign adversaries) tampering. Spreading misinformation, eroding trust in institutions and truth itself, poisons like that.

    Many democracies are crumbling this way. We yet have to find an effective antidote.

    Regardless of the voting system, there still is a worryingly large portion of voters who were corrupted to serve other's interests. And that is true to all (?) countries. That not just any two democracies fall first, but GB and US, kind of shows us that it could be anyone.

    So while it is easy to look down on the fallen, or feel ashamed to be that - we're helpless in this together. Hate to end like that.

  • There is so much in this direction. For a fraction of the budget, you could obliterate both the Russian army and economy, without losing any soldiers. What an opportunity, what a deal. Unless you're owned by Russia, of course.

  • Oops, thanks. Meant Transnistria (to which the answer would be Putin, although I guess you would not have asked if I had not made that mistake). Sometimes, the letters in the middle of a word do seem to matter.

  • Very nice, exactly the signal The Free World needs now. Now, that the previous leader vanished in a puff of Kreml propaganda.

    It's now more than ever at stake wether Ukraine can fend off the invasion (the outcome of which is another signal to autocrats eyeing future invasions, for example Taiwan, Transnistria*). It's a question.

    One answer, one possible scenario is that each individual EU country feels overwhelmed to shoulder the additional burden. Or that the Union cannot muster enough support to replace the U.S. This scenario can be self-reinforcing. If it seems likely that the combined response would still be insufficient, a plausible outcome is everybody holding back, which already would favor the Russian aggression.

    So this is why I want to highlight how much good news this is, because it's exactly the opposite kind of example. Literally stepping up.


    *) Transnistria: Edited thanks to a comment, original wrongly said 'Tasmania'.

  • Removed

    aaa

    Jump
  • The question is wether there was sexual violence.

    The claim from your screenshot answers that with a 'no': "It was all fabricated".

    Though what you provide to support that claim (I did not open the link) does not support it. On the contrary, it even provides accounts of sexual violence.

    There is a 2nd, different claim muddled within: Wether sexual violence can be proven in court.

    Of course, that can be difficult for a number of reasons related to sexual violence ("victims were murdered", "not prepared to reveal"). But failure to prove an offense does by no means conclude that the accusations were "all fabricated".

    Maybe this is related to people confusing proof and evidence. Evidence (even numerous and strong) can exist although a proof is not possible.

    Feel free to clear things up if I missed your point. At the moment, it is not understandable how that guy jumps from "there is evidence, but we will have trouble proving in court" to "it was all fabricated". If you can add something which closes this gap, that would help your point.

  • It is frequently discussed to ban far-right parties. Decades ago, the NPD could have been banned but it was turned down because they were too insignificant (only getting a few percent in elections, if at all).

    With the AfD, it's a different story. They are rather too significant (getting double digit percents). Politicians are worried that if a ban fails, it could give them even more fuel. Some subconscious thought nags me that this wasn't the actual reason, but it's the best I can do right now.

  • Makes me happy to hear this important feature is about to become reality! <3

  • I think the most important insight is that you can achieve the same result with far less effort if you stay on Earth.

    On Mars, you're basically building survival shelters with no trade network to rely on in a hostile downright deadly environment. In a place where we don't even know how to get there, and how to bring all the stuff we need, and many more unknowns.

    It might just be that the same effort can achieve more on Earth. And no matter how bad Earth becomes in terms of climate, toxicity, heck even if atmosphere AND oceans fully turn into dead zones, it's still far more suitable than Mars (you mentioned two important factors), and the transport problem is nonexistent or already solved.

    [Edit, emphasis: Even assuming decades of nuclear winter after WW3, it's still far more practical to build a bunker shielded against radioactivity on Earth. On Mars, you'd had to do a similar thing.

    Interestingly, this argument becomes stronger the more Earth is made uninhabitable. Because any Mars colony would heavily depend on reliable supplies from Earth for decades, if not longer. Which becomes increasingly harder / more unreliable the worse the situation on Earth becomes. At some point on the scale of how bad things can become, we cannot sustain space travel any longer.]

    I hope we colonize Mars some day, but it makes zero sense as a means to escape an ecological catastrophe, since Mars is orders of magnitude worse and orders of magnitude harder.

    This extremely high entry barrier might possibly seem as a good thing for people who are super rich and afraid of other humans, since it makes it practically impossible for all the poor and desperate to attempt to raid their luxury bunker. Best moat ever. But again, for the same budget you can easily get an automated army of killer machines which rivals most nations, if you simply stay on Earth.

  • I visited the bug/report/ideas pages of Arena many times over the years. Every time, I got the impression the design is either willingly neglected, or intentionally poor in user guidance. In one or two few occasions, I managed to find my way through to complete what I wanted, but more often I gave up in frustration after a while.

    And while that is not pretty, I don't find it much surprising. The devs probably have a backlog of unfulfilled tasks well beyond next year, since there are always more ideas (and they turn out more work intensive than anticipated) than the devs can handle.

    So there isn't really much incentive to make sure people can easily report and suggest a ton of additional stuff.

    Speculations aside, your suggestion makes a lot of sense. I also noticed that list offers mostly irrelevant stuff, although in other situations they present a well behaved list, only showing relevant entries.

  • Ahh, I knew that proc must have some neat potential! That’s incredible lol, definitely have to mess with it more.

    I had the same thoughts when I first encountered it (and I think it was the only time I saw it). I guess that explains why it's so rare. The potential is not too obvious. And maybe I have to add, not too easily unlocked. At least my approach resulted in a rather complicated deck with many points of failure. But I guess when you run so many copy spells yourself, you know these situations when you draw only copy spells but nothing to copy :D

    For that reason, I currently run only 3 Estrid and only 2 Wingbright. I had Mirrormade in for a while - thought it would be neat to copy opponent enchantments with it, to further replicate them with Estrid, even after Mirrormade has been removed. But after a while I realized I never had a good opportunity to use it.

    It’s really really amusing with oddball cards like Haphazard Bombardment

    Man, that sounds good! That's 7 mana, right? And you get one of those for free in each upkeep, distributing aim markers on everything ^^

    I guess you need to be more careful with the expiration, since that is harder to predict here than with sagas.

    Haphazard Bombardment is too far from my current approach, so I won't try myself. But if you do, I'd love to hear about it!

  • Given how much noise exit parties, or generally anti EU sentiments can cause, I'd also prefer a higher bar. Be welcomed if you join, but please be sure about it.

  • in any ranked modes, winning is the point, so I feel like there isn’t really any room to complain about fast and efficient decks in ranked play.

    I slightly disagree. I mean, mostly you're obviously right; playing to win is foremost at home in ranked. But I think other legit points exist simultaneously.

    I want interesting matches. I want the matchmaking to give me an opponent which is neither too hard nor too easy. That's my main reason for playing ranked historic.

    I want to test the deck I built, see how it fares against mature decks. I play unranked to check if I got the basics right (like land composition), and ranked to find out how viable certain ideas actually are in the current meta.

    But sure, it is perfectly fine to play ranked to win (lol), and I don't blame those who do. I just feel we can and should expect more challenge required and less luck. I lose so often with only having played 1 land, that's just ridiculous. My deck has answers to all these threats, but asking wether I have the fitting solution against an unknown opponent in my first 8 cards puts a lot more weight on luck than on skill.

    There's another thought, not sure how to put it. Maybe it's less about the individual match and more about different strategies competing in a shared environment. From that perspective, it's perfectly fine to have deck A which wins versus B, but loses against C and D. Then, player skill sits at the judgement how much B we currently have, and what exactly A is. However, the current client heavily emphasizes looking at individual matches (that's where you see that big VICTORY / DEFEATED), and I think you need 3rd party tools to get any information how good you're doing against certain types of opponents.

  • < cash spending >

    Aw, that sounds horrible! I had no idea, I don't spend any money on this. WotC got enough from me back when I bought paper cards, and somehow I got along fine in Arena without money.

    But I remember having a similar problem when we still played with paper cards. You're forced to keep spending to keep playing with your friends, or drop out at some point. For inhouse paper, at least we could "print" proxies.

    Would be nice if they considered how much each player has spent on their current deck for the matchmaking. Like high spenders have to face other high spenders, and budget players are grouped with themselves.

    Though of course, in both cases, the economic incentive for WotC is to create unfair situations.


    < play patterns >

    I don't know what words like Timeless, Standard or Pioneer mean, but yeah, seems we feel the same. Especially this sounds exactly like me: I like puzzles and board state and cards that do pretty much one thing, where through the combination of one-things you can create a complex game.

    Take Glissa Sunslayer for example, a black/green creature for 3 mana with first strike and death touch (which alone makes it one of the best blockers imo), it has 3 additional abilities from which you can choose one on impact. Like, what, why? This would be totally playable without these extra abilities. FS DT in itself is an extremely powerful combo, and I think there is currently no other card which has that out of the box. It can even create nasty combos by repeatedly resetting Sagas. Binding of the old Gods for example, destroy one permanent each round for the sole cost of dealing player damage. Though strangely, I don't see it being played too often, so it seems to be fine.

    I think the game would be more fun if the overall power level would be toned down a bit, but don't expect that to happen.

    Fun fact, I just conceded to a Peddler before my 2nd turn. I tried my luck a dozen times or so against that deck, which rarely succeeded and was never enjoyable. Yeah, skip.


    < brawl unplayable >

    Yes, Nadu is shameless. Though it has little impact on my matches, I rarely see it. I suffer much more from Persist Reanimators, and Goblin Bombardment with Ajani. Or this silly deck which mills itself, with creatures automagically returning to the battlefield.

    Baral ... can lead to hopeless situations, agreed. But I see Baral even less than Nadu. Could it be that counter decks came out of fashion, because aggro got too fast? Many players seem to play almost exclusively cards for 1 or max 2 mana.

    Like I just lost after my first round to a Fireblade Charger with Sigarda's Aid and a Colossus Hammer. Arena asked me afterwards wether I had fun. Mhm. Next match: Scholar of the Lost Trove gets Persist in round 3. Cool. After that: Elves swinging lethal in round 3.

    Can you elaborate on Rusko, Clockmaker? Admittedly, I've been playing 2 or 3 Ruskos for a year or more. Before, I liked using Underrealm Lich with this frog monster which lets you draw a card whenever a land is put into your graveyard. I like recycling decks and fear Ashiok, guess I'm loss averse.

    Imagine managing a popular game where tons of your playerbase hates aspects of it so much that they just concede to take a loss when they see a set of cards you design to be fun. This is the opposite of fun to me, and again I think it non-trivially contributes to negative player mental health.

    Well put, I agree. I heard something when learning about game design: A mechanic, which gives something in your game a new ability, should be fun for the player using it, and for the players trying to counter it. Like maybe your warrior can raise his shield to block attacks, bot others have their abilities to penetrate shields, hit your feet or whatever. We should not just make the warrior invulnerable, with no counterplay possible. It might be fun for one player, but you want both to enjoy your game.

  • this mostly just seems like complaints about Magic itself

    You're right, I strayed from the title. Arena is where I experience MTG, I guess that's how both got mashed together from my view.

    What I still could have mentioned: Ropers, and generally unsportsmanlike behaviour. Like being a dick with emotes, being quick when you win but sluggish when you lose, abusing 'Your Go', spamming 'Good Game' when I still have or might draw a solution. I've also done all that, so I try not to judge too hard. Sometimes I think the whole experience is an exercise in emotion regulation.

    decks that are too fast and decks that are too slow simultaneously

    What I meant with fast: Decks which can kill in the first few rounds (regardless of how much time has passed

    What I meant with slow: Players who physically take a long time to play (like roping on every step)

    It can be both, which is the worst. Like a player scaling up his Scurry Oak in one of the first few turns to 100+ counters, while frequently taking breaks to clown around with emotes or whatever. I can't really leave my desk, but also don't want to surrender since I might draw a solution. Though this could be in 5 seconds or 10 minutes, who knows. Sometimes I feel this just isn't worth my nerves and surrender anyway, even with a solution in hand.


    I heard about the slow wildcard economy, so I guess you're right. I have the opposite experience, but seen this point numerous times before; seems legit. I've been playing this game for many years (10?), sometimes almost all day. After some start phase, I could make whatever I needed from wildcards, without ever spending any real money. Currently, I have around 15 rare/mythic wildcards, which is a low count for me, since I just made another deck (with an accompanying post in this community). I guess it helps that I usually only play one deck, which rarely sees changes once it's settled. Only vaguely I remember grinding for missing cards, an adventure which I did occasionally miss since then.

  • Seen the card many times, but never appreciated the art. So thanks for highlighting it.

    Would be hell to see it as a meter-wide sprayed street art in a punky hood, or a dark club. 🤘😈

    I also hate whenever it comes up in matches. I hate when red players make any move. It kind of burns.

  • Opponent played Ocelot Pride, which boosted my Doppelgang to the moon. Match ended in a draw, too many triggers to compute.

    At this point, I could make infinite mana and infinite copies of any permanent on the battlefield, and create flash copies of any card in my graveyard, all at instant speed. Doppelgang on Nashi, Illusion Gadgeteer breaks the game.

    Screenshot

  • Hehe, good point.

    people need to read more code, play around with it, break it and fix it to become better programmers.

    I think AI bots can help with that. It's easier now to play around with code which you could not write by yourself, and quickly explore different approaches. And while you might shy away from asking your colleagues a noob question, ChatGPT will happily elaborate.

    In the end, it's just one more tool in the box. We need to learn when and how to use it wisely.

  • What's up with the wiggeling, is the camera dangling from a balloon?

    I guess if drones can fly into doors on moving targets, an observation drone should be able to hold relatively still.

  • Uplifting News @lemmy.world

    Greta’s school strikes led 30% of Swiss citizens to change habits

    www.euronews.com /green/2023/09/10/fridays-for-future-gretas-school-strikes-led-a-third-of-swiss-citizens-to-change-their-hab
  • Deutschland @feddit.de

    Leopard 2A6 vs T-72. Erstes Leopardvideo gegen Panzer aufgetaucht!

    piped.video /watch
  • Fuck Cars @lemmy.ml

    The Insane Ways Traffic Engineers Try to Make Streets "Safe" For Walking (CityNerd)

    piped.video /watch
  • Philosophy @lemmy.ml

    You can conjure a plate of delicious food, but a person dies. You can save them, but have to drink a disgusting drink.

    piped.video /watch
  • Biology @mander.xyz

    The beauty of collective intelligence, explained by a developmental biologist | Michael Levin (Big Think)

    piped.video /watch
  • Biology @mander.xyz

    Rapid Evolution (TREY the Explainer)

    piped.video /watch
  • Technology @lemmy.world

    How Dead Is Moore's Law? (Sabine Hossenfelder)

    piped.video /watch
  • Physics @mander.xyz

    Bad Science and Room Temperature Superconductors (LK-99) - Sixty Symbols

    piped.video /watch
  • Electronics @discuss.tchncs.de

    How Resistors Work - Unravel the Mysteries of How Resistors Work! (The Engineering Mindset)

    piped.video /watch
  • Chess @lemmy.ml

    Can Chess, with Hexagons? (CGP Grey)

    piped.video /watch
  • Videos @lemmy.world

    90s Time Traveler Discovers Meta's THREADS App (Ryan George)

    piped.video /watch
  • Fediverse @lemmy.world

    fedidb.org: kbin active users almost doubled in one day

    fedidb.org /current-events/threadiverse
  • ChatGPT @lemmy.world

    2 authors say OpenAI 'ingested' their books to train ChatGPT. Now they're suing, and a 'wave' of similar court cases may follow.

    www.businessinsider.com /openai-copyright-lawsuit-authors-chatgpt-trained-on-books-2023-7
  • War in Ukraine @group.lt

    Russians storm Ukrainian positions near Avdiivka: Russian tanks, gas and close combat (Державна прикордонна служба України)

  • Robotics @lemmy.ml

    The Multi-Modal Mobility Morphobot (M4)

  • Fediverse @lemmy.ml

    When you love your community, although it's just six people, and everybody stopped posting content

  • Atheism @lemmy.ml

    Jesus Loves

  • xkcd @lemmy.world

    Expand image instead of going to URL?

  • Europa / Europe and the EU + EEA @lemmy.world

    European Citizens' Initiative for high-speed train connections between European capitals

    eci.ec.europa.eu /035/public/