Depression: Faster than immediate - I felt much better the instant I finally decided to treat it as an illness.
As fir the medication itself, ignoring not feeling too good from side effects, I was most surprised how it *immediately* fixed my sleep patterns, like day 1.
That felt like the foundation on which the rest of the improvement was built.
In the second case the publisher is upfront about it and you are told this is how it will work when you pay. The first case is basically fraud, where you're paying for something on the assumption you'll be able to keep it and then it gets destroyed.
In the end it boils down to which practice can be reasonably attacked on legal grounds, not necessarily how predatory it is.
Yeah, but that doesn't actually include games like, say, World of Warcraft. You can only buy monthly subscription. You are told it will run out in a month and you will need to pay again to play. It's not the greatest model, but it's not the same things as games where you pay once, without being told the game is going to shut down or when, then it suddenly becomes unplayable at a random time when the publisher decides to kill it.
Depression: Faster than immediate - I felt much better the instant I finally decided to treat it as an illness.
As fir the medication itself, ignoring not feeling too good from side effects, I was most surprised how it *immediately* fixed my sleep patterns, like day 1.
That felt like the foundation on which the rest of the improvement was built.