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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)K
Posts
2
Comments
1232
Joined
10 mo. ago

  • Removed

    Me_irl

    Jump
  • I'm a fan of:

    "I need to go to the toilet, but please, continue while I'm away."

  • Well said, Dragonborn.

  • Some code responsible for flickering light that was originally a part of the Quake engine has been kept as the engine evolved through GoldSrc to the modern version of Source engine. All these games have lights that flicker in exactly the same rhythm.

  • Source started as a modified version of the Quake engine.

  • Not really. You made that up.

  • SMBC

    Jump
  • Ancient code being reused in new software is nothing new or specific to Microsoft.

  • Reminds me of the flicker.

    Quake, HL, HL2, Portal:

    And here's Half Life 1 and HL: Alyx for good measure:

  • (w)hat's the name of that doc?

  • Weak. They should see the Sedlec Ossuary:

  • (t)hey

  • Hahaha, sucker!

    ...

    wait, shit

  • He could have salivated a bit then.

  • A crossover meme? At this time of year, at this time of day, in this part of the internet, localized entirely within this community?

    ...

    Do you have the slightest idea how little that narrows it down?

  • Sauce?

  • She's probably reading a doc on medieval sword making

  • Yeah, I also don't get much sleep.

  • Much better, thank you.