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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)D
Posts
6
Comments
543
Joined
3 yr. ago

  • Yes modders will fix it probably, but they shouldn’t have to and there will likely not be as much interest in doing so since the game isn’t as majestic and awe inspiring as skyrim (IMO).

    I agree.

    Game isnt a big expansive game like TES, or Fallout.

    Its a series of tiny rooms, Most of which are just randomly generated, separated by half a dozen menus and loading loading screens. Theres no place to really stretch your legs, because more than likely you are going to be spending most of your game time running around on a randomly generated map looking for some PoI your quest requires, or the last flora/fauna/mineral your survey requires, so you can leave and never come back to this particular and specific tiny room again.

    and even that wouldnt have been so bad, if there was some variety to the PoIs. But outside of the presumably handmade maps, like New Atlantis, It just feels like you are running into the same handful of PoI's over and over again, with the exact same layout, the exact same loot (just leveled and with a fancy new descriptor infront of its name) in the exact same places, and encountering the exact same miniquests on these randomly generated maps, like "Oh no, I'm sick, I hope you have the med.icine skill to fix me without cost" and "Oh no, there are pirates in the same PoI you've cleared out 37 times previously, go clear them out"

    I have no problem with randomly generated segments, but Whats the point in randomly generating maps if its just gonna have the same handful of PoIs in it with absolutely zero change in them? I'd rather have a handful of map types and randomly generated PoI's, at least that would provide some compelling and playable variety.. and if not completely randomly genned, at least randomly change some things in the PoI so I know not to enter, take the first right, pick the blue door just to get a freaking AA rifle, like the 37 other previous times I did this PoI.

  • Okay, and?

    You liking something doesnt magically make the flaws go away or the criticism invalid.

    And theres nothing wrong with liking something in spite of its flaws.

  • The one thing you've always been able to say about Bethesda, is despite the many flaws of their games, their new game generally always improves on the previous game in some way.

    Not with Starfield. Pretty much every mechanic in Starfield is a regression, and worse, than the games that came before it. The Mechanics, The Perk System, Settlement Building, "Exploration", Character models and faces/etc. All fundamentally worse than previous games.

    A lot of people want to dismiss these criticisms as haters just hating on the popular thing, but the thing is that I'm not hating on it.

    I'm frustrated, and disappointed. They left so much potential in the game to wither on the vine because they couldnt take the last baby steps give them the polish and critical eye they needed. Its like they got 5 feet from the finish line, shrugged their shoulders, and said good enough and walked away.

    I want this game to be good. I can see how it can be good. and it shouldnt be reliant on the modders to pick up the unfinished pieces and make it good by finishing them.

    Bethesda is not some small indie dev doing their best by themselves and deserving of understanding. This is a multibillion dollar company that can and should have done better, and deserves to be held accountable and criticized for the legitimate issues.

  • I'd agree with you, but like I've stated over here

    So much of the lack of polish is just potential left on the vine to wither and die cause they refused to take the last tiny steps to make so many of the mechanics into something easy to use and enjoyable.

  • I'd agree with you, its a solid 7/10, if reviewed it after only playing the game for a couple hours.

    but from the 10 hour mark and beyon, to where I am now, I'd say its a 5/10.

    Theres just to many small things that make the game frustrating to hell once you get out of that initial starter window.

    Like, Ship parts. You get great details on engines, shields, reactors, etc. But no detail on landing gear, which would be great to have when your error message is screaming at you for more landing gears, and you dont know how much each one supports, or what the difference is, and you have no numbers to tell you how many more you need... And Hab components. Just tell me what work benches each one has, at least, and if things like the infirmary are just cosmetic or provide some boon to having it.

    And surveying planets. You know why exploring was fun in skyrim/fallout4? Cause you were going from point A to point B, and were discovering things on the way, and getting distracted. on Starfield, land in the middle of a map, and have to wander around hoping you can find enough to scan to complete the survey for the planet, or at least the biome, before fast traveling back to the ship. This can take hours, even with amp.. and amp's buff time is so little that if you plan on using it you have to stockpile a lot of it, and micromanage it.

    Speaking of buffs like Amp.. theres no HUD display that I can find that indicates how much time you have left on your buffs. I barely use any buffs cause of this alone.

    And speaking of the HUD.. Why are the things we get given tucked up in a corner where we cant see, at a time when our eyes are in the bottom middle reading text? I have no idea what I've gotten from quest rewards, because I never see the notification.

    Also, the artificial delay and slowness built into the interface. Why? Theres mods that easily remove them.. but why are mods necessary? Why make the menu system artificially worse?

    While individually, any one of these things (both the mentioned examples, and the unmentioned ones) could just be ignored with a sigh and moved on from, the fact that pretty much every system in the game missed its mark by an infuriatingly tiny step, that would take almost no effort to polish in to a gem, I cant help but just be utterly frustrated with the absolute potential the game had, thats left on the vine to wither, because they decided to stop right before getting things right on seemingly every. single. mechanic and interface.

    And not to mention the bigger issues, like improperly handled DirectX calls that can cause bad performance and crashes, that was discoverd yesterday, or the fact that to much basic outpost shit is locked behind perks.

  • rank silent farts are great, especially if you are in a vehicle and control the windows.

  • The trend of every thing and service having its own app, and pushing all this shit to phones and away from computers and websites..

    And the reason that everyone and their mother pushes you to use apps, is because the amount of information they can harvest and tracking they can do far exceeds what they could ever hope to collect with a stand alone browser with its pesky privacy controls and security.. and everyone gleefully gives these apps every permission they ask for, even though they should never require access to 95% of it to function, because they cant let anything get in the way of getting their immediate gratification.

  • I dont know where this person got their numbers, but the prices are WAAAAAAYYYYY off.

    I had a relative need an Ambulance ride next year. less than 1/4th a mile to the hospital. the cost was over 5000 dollars.

    last time I went to the emergency room, I got nothing but a chewable asprin, a bag of saline, a basic blood test and chest xrays and it was almost 40 grand.. and that was with the "filthy uninsured peasant" discount, which I know thats what the charts focused on, but its ridiculous how much more expensive it is with insurance, even if you dont see the cost to your wallet.

  • If anything, They would send their people out to blacklisted houses more readily than anywhere else.

    Cause the whole reason they go door to door is to expose the young members to the "hostility" of the world outside their religion, its also why they tend to have them go out so early on weekends to do it.. to try and farm maximum annoyance, so that they are less likely to leave it and turn ever inward towards their religion, instead of outward to the regular world since the outer world is so hostile and hateful towards them, as manufactured.. Its all psyops and manipulation.

    Finding the rare gullible fool to exploit/manipulate into joining by doing the door to door thing is just an added bonus, not the root reason for it.

  • You sound an awful lot like an abused spouse

    "Oh sure, All those other times were bad, but she swore she wont hit me this time.. and she means it this time, honest!"

  • or radon detector, depending on where you are and what your regional risks are.

  • See, the real trick amazon does is that no one is ever without a drink.

    because if the water goes out, the workers can just pick up the piss bottles from the previous shift who had to piss in the aisle since they arent allowed to go to the bathroom.

    Just imagine how many pissy fingerprints and straight piss might be on those packages your getting, having plenty of time to dry between boxing and delivery.

  • Nope, much like politicians its just hot air and waste products serving no useful purpose.

  • So many posts here are examples of why robust sexual education is a dire necessity, lol.

  • Anyone that actually puts their trust in this deserves whatever happens to them

  • And this is where I'm reminded that the UK, thanks to not being bound by EU regulations after brexit, started dumping raw, untreated sewage into the ocean.. which immediately washed up on tons of beaches and forced them all to close.

  • So its Hamachi?

  • I'm seeing several posts that are startling evidence for the essential nature of proper sex education, lol.

  • Tangentially related.. The creation of the blue LED was so revolutionary, and took so much effort and science to make, that the guy who discovered how to make blue LEDs got a nobel prize.