The things you’re describing are not science. This might seem nit picky but the scientific method as we know it today require that peer review and require methods of reproduction. Whether you can reproduce results is a different story.
The entire difference between research and science is whether or not you engage in the process of peer review and review often requires method of replication. So you usually can’t have one without the other. If you aren’t trying to have your paper reviewed by your peers, that’s fine, but that isn’t science.
To address the gatekeeping, I get it. We shouldn’t be using the word to demean people who do valuable research but don’t strictly engage in the scientific process. That’s really not important to do. However we should all be interested in preventing the scientific process from being muddied to include every R&D process under the sun. That’s all research, not science, and we call them separate things for a reason.
Well even then, if the content was there, people would buy it even at its ridiculous price. You have to consider there is a massive amount of PlayStation users so if only 1% of their playerbase has enough money for this, that’s still a ton of people compared to current VR numbers.
So I stand by saying the price is a barrier, but not a problem or dealbreaker. The real issue is just that PSVR1 people are no longer getting support, PSVR2 has few games since they don’t include the previous library. And why buy a PSVR2 if you know they’re going to lock your games into that specific headset? Sony put all that money into hardware and has zero idea how to exist in markets that aren’t already growing, so this was inevitable
I mean I think VR has a bright future but it won’t be until Meta can gain some serious traction with their headsets that we get some really good games on other platforms.
Now Meta would assume this is a win but they’re just going to generate temporary traction for themselves and then people will move elsewhere as Valve and Sony are better at both software and hardware. They’re letting Meta do the expensive part, the R&D, for them. Then all of these players plan to swoop in and steal their business. You’ll watch it happen in 6-10 years.
I really wish that people would pile on Sony for not having PSVR1 games be compatible with the second headset. I would consider buying their headset just for PCVR and the entire PSVR1 library plus the PSVR2 stuff. At that point if you also own a PS5 like I do, that opens up a lot of games and rivals what Meta is doing.
I think PSVR2 is dead in the water unless Sony invests a lot into it. Great PC headset but otherwise no. I really think Meta is doing an okay job with their library, so if you aren’t super worried about Meta having personal data on you, bite the bullet there. Otherwise you’ll be stuck with the stagnant SteamVR offerings which only have a worthwhile longer experience a couple times a year.
This is exactly why I think Valve is primed to bring Steam Machines back. They’re already working on making a full functioning Linux OS, Steam OS. They have a huge library of games that regularly go on sale that you can now play on a handheld. Your save games sync across platform. Your Steam Machine would support existing controllers from either Xbox or PlayStation. I mean at this point they would be silly NOT to make them again.
Really good points here but also I just want to add that Skyrim is very unlike any other game I’ve ever played. Whereas Fallout is shooting, which I’ve played a million times in other games. When I look at the other factors, Fallout has them in spades. Great enemy designs, good locations, great story depth, and the world and themes are phenomenal.
But at the end of the day you’re right, your interaction with the world is mostly just guns. That’s why people find such enjoyment with melee runs in Fallout I think. Guns just aren’t as engaging but also they kind of encourage you keep your distance from the enemies. Whereas in Skyrim, unless you’re playing with a bow, you’re directly interacting with the enemies up close and personal.
My advice is basically just to go play fallout and try it with a melee build and maybe ditch the companions. Or maybe find mods that try to add things to the playstyles.
Yes and education is very positively associated with abandoning a religion. In fact, most highly educated people are not religious. Among scientists it is extremely rare.
It seems obvious to me that the first step to leaving a religion is critical thinking and exposure to other beliefs. That’s entirely what college is for.
I think the high jump could’ve been handled by either holding the jump button down to control the height like most platformers do or by having a system to time the jump in a multi-jump sequence to gain height like Mario 64 used. I also don’t see why a double jump wouldn’t suffice as an unlock in its place.
This is a key example of what I mean by the nostalgia is holding them back. The moves are mostly copies of BK and it didn’t need to be that way.
I honestly thought I was the only one that has those problems. I think the thing that gets me is when you install a program, the installer closes, you don’t know where in gods name it just installed to, so you type the name of the program and windows is like “sorry never heard of it”, so you go to the programs list and it’s right there.
What you mentioned is particularly frustrating because I too will type full program names and it often switches on the very last letter. It’s even more frustrating that the user can’t manipulate the search by typing a few letters, realizing those letters are shared by two programs, and then typing a few more letters to lead it to your program without moving to the mouse. Instead it acts like you’ve added no info and recommends the same thing.
Also if you go to uninstall a program by right clicking it in start or search and instead of uninstalling it presents you with a list of programs which you then have to go find the program again in and then hit uninstall again. Been that way for 8 years now.
Idk why you would be cracking a PIN code. They aren’t really typically used for online security (and shouldn’t be). And if your attacker is targeting you, the PIN code isn’t meant to stop them.
What it does stop is you finding a random card on the side of the street and finding the nearest ATM to withdraw all of the cash from.
It seems that steam pulls refunds directly revenue in most cases which means that the publishers and studios feel an immediate impact in their numbers from them.
Valve may choose to absorb some of the refunds but I don’t see why they would. Sony made the games unplayable in certain regions while telling Steam they wanted the game sold in those exact regions beforehand. They misused the store and I’m sure they paid dearly for it with those refunds.
Oh absolutely, I was going to reference the Gameboy Advance that I grew up on as a part of this phase. Unfortunately, I don’t think those handhelds even got their time in the light that they could’ve had. It seems like they’ve had a long legacy but the DS and GameBoy came and went in but two generations of consoles.
I mean imagine what we could do with a gameboy today. Or imagine how we could easily transform a modern phone into a DS form factor. We’re talking now about running a modern resident evil game in the palm of your hand. Insane power really.
All this is largely due to the mobile play stores having no competition or curation. Our mobile games absolutely suck now. There are gems, sure, but otherwise I hate phone gaming despite my phone being my most used device.
I think you’re absolutely correct though, the DS is the best handheld. Slim, powerful enough, very interactive, and a great game library. I highly recommend buying one and modding it, you won’t regret it.
I loved the PS2 era of gaming a lot. This may be a controversial take, but the PS2 era did not last long enough.
Everything about the aesthetics of the games that the PS2 produced were excellent. In my opinion, this is the point when low fidelity and high quality assets overlapped just enough to make games more comprehensible to their players. That enabled a lot of innovation that the PS3/360 era handled entirely differently. Forget an era, the PS2 is the last part of an entire age of gaming that delineates what I’m referring to.
The PS2 was a huge turning point in what games were and could be in 3D. Prior to this, many games were abstract and the characters were a lump of polygons. With the PS2, this began to change. So we began to get games that our minds had to do a lot of interpreting but could see reality through. Nowadays, I’d argue that your mind does less interpreting and so the resulting picture has glaring inaccuracies.
It also helped that ps2 was primarily played on CRTs or at least plasma which helped the picture look better in plenty of scenes than a PS3. Not to mention the color palette of games after the PS2 turned to muck.
I mean sure but I don’t see how this is “half assing it” since you have no idea what happens on the server side.
And look I’m not saying they’re in the right here, I’m just saying that people are quick to jump to them hating their players and wanting their data when this seems to be more like something that’s being done to make their backend function.
Yes but they likely have existing infrastructure on PSN so it makes sense to do that. Theyre just taking your steam ID and verifying your purchase, then using a PSN ID on their end after the purchase validation for online matchmaking and server side stuff. Not to crazy.
Otherwise they’d have to redo their server code and what not just to handle Steam and for a game that’s already this old, it doesn’t make a lot of sense to do that.
It’s not every single title but it’s a lot, I’d say a solid 85-90% of my library works. You can see the compatibility of any game on the Steam page. Most games with anti-cheat will break on it since it’s Linux based though. Other than that, it’s great for a ton of games.
The things you’re describing are not science. This might seem nit picky but the scientific method as we know it today require that peer review and require methods of reproduction. Whether you can reproduce results is a different story.
The entire difference between research and science is whether or not you engage in the process of peer review and review often requires method of replication. So you usually can’t have one without the other. If you aren’t trying to have your paper reviewed by your peers, that’s fine, but that isn’t science.
To address the gatekeeping, I get it. We shouldn’t be using the word to demean people who do valuable research but don’t strictly engage in the scientific process. That’s really not important to do. However we should all be interested in preventing the scientific process from being muddied to include every R&D process under the sun. That’s all research, not science, and we call them separate things for a reason.