One of my earliest godot projects was a remake of Zuma, which I still sometimes play on my phone :D Too bad I've lost its source code, but at least I have its apk to play it on my mobile devices.
It had custom drawn assets, has features like time trial (endless ball dispense), monochrome (the ball colors disappear), lsd (the background goes on an acid trip), custom speed curve; or the classic 1-8/9-8 level progression, which uses the same levels but keeps increasing the speed curve/color patterns.
A really good and simple game to recreate as a first project.
On osu!, finally achieved my player goal of achieving 400pp, then saw a drastic fall on my play time exploring other games. Still doing mapping for two different osu tournaments, but maybe i'm not there forever :)
Balatro became really addictive to me. 200 hours in, still haven't achieved completionist, but I definetly will. Fuck black deck
Marvel Rivals. Really good game overall, my initial expectations were really low considering Marvel has repeatedly fumbled my expectations on their games, but honestly the game felt like I was playing a game par with Overwatch 1 with Marvel characters.
I've got hooked into Trackmania very interestingly this year, my previous racing game experience was stuff like Most Wanted/Carbon, but appearently the osu! style "keep the improve grind" games interest me still. Aside from TM2020, I also got Stadium and Turbo, might get Canyon on a future sale to play.
Rhythm Doctor 1.0 came out, the last two chapters blew me away! I would hate to spoil anything, but let's just say they have used the tricks they did on Act 5 Boss Stage exceptionally well, again.
Last Command B-Side DLC was very enjoyable. Got it the day it came out, the included content was very fun. Story was meh, but again you don't really follow the story on a bullet hell game. The new stages were really cool.
I wasn't expecting to play Megabonk at all, but gave it a shot thanks to my Steam Family Library. Honestly it's a fine game, gives similar vibes to Balatro as a mob slaying game.
Lastly, got into Tetris: The Grand Master 4. It is unbelievably difficult, but have managed to unlock 3.1 on TGM mode, and on standard mode achieved 800 Master. TGM Master still feels way too tough, but I'm seeing improvements here and there.
Reading the language off of system locale only AND not giving players option to change in settings on a AAA game that has been out for a year is unacceptable.
My personal belief: Should be entirely up to the user itself. I believe everyone should have the right to express their ideas however they want, however this doesn't mean all users want to hear it. The federation system in Lemmy allows each instance to be as selective as they want regarding what they want to show to their users, letting them adjust how strict or lenient do they want their moderation to be.
It's the baby's tiling DE. A lot of things you would need to look up how to implement on your sway config is likely already implemented with GUI customization options, some design choices are weird (like how you can't switch to Workspace 5 if you dont have anything on Workspace 2,3,4).
If I were just starting to use a tiling WM, I would %100 use this. Too bad I already have my config set up.
Steam Deck / R5 2400G APU with 16GB RAM.
Have a reserve R5 3600 for if I buy a GPU, but I don't currently do stuff that need one.