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Joined
3 yr. ago

  • Let's live like a community.

    Unless you're gay or trans or non-religious. While you're doing community activities with me, I'm going to spend every other waking moment trying to get your human rights taken away.

    But when I have time, we'll schedule some of those community things.

  • To counter the "it's buggier than it let's on" (which, how does a game imply that it isn't buggy), I'm about 60 hours in and have had precisely 0 bugs. NPC running into someone talking? Yup. Weird physics things? Yup. I wouldn't call those bugs though; that's just part of having the dialog occur in an active world. If I stopped in a busy street and talked to someone and wasn't a foot away, people would walk through the convo. Physics engines are also just going to be limited in how they solve problems with clipping, etc.

    I got roped in by the story and have been throughly enjoying the gameplay. I hated the gunplay in Fallout 4. These style BSW games have never been my thing, I trended much more towards Oblivion and Skyrim, so before even getting into this, I was searching and asking others how the shooting worked, how similar was it to Fallout 4 but in space, so I haven't been hype-beasting this game. I hadn't even seen the trailer for it, still haven't. Just heard good things from friends, grabbed it, and have been putting in time like I haven't with a game in a few years.

  • Yup, and it has some level of replayability that previous titles didn't have.

  • It takes 4 minutes to craft like 30 storage containers and the piece to move stuff off your ship easily.

    Every single Bethesda game since at least Daggerfall has had carry weight. This isn't a new concept within Bethesda games. If you are hoarding crafting materials, why not...use them to craft things so you can hoard more?

  • You can modify your ships without having any of the shipbuilding stuff I think. You are limited, but you can add cargo space with some penalty to range and mass to help ease it that. Additionally, storage via outpost is cheap. It's like 3 iron, 2 aluminum, 2 adaptive frames for 250 mass resource storage. Build a couple of those at an outpost and you're set. If you do a....I don't remember the name, but a storage link between your ship and containers, you can transfer straight from ship to container without taking it out of cargo. Just mass dump things into storage and be cleared out.

    Alternatively, if you have a lot of credits, Shieldbreaker, a class B ship at New Atlantis, is a wonderful ship. Like 2300 mass stock, and you can add more if needed with minimal penalty.

  • Starfield console is getting mods a la Skyrim Collectors Edition. No date, but it's been announced prior to release.

  • Same person

  • Are you looking for an answer to a question, or are you looking for a debate?

    At any rate, reducing the utility of an item to what it's "lowest performance" should be to lower it's ability to harm for non-intended uses is asinine. Who sets the limits? Does a knife need to be razor sharp? I can cut a lot of things with a dull knife and some time. It would pose less danger to you if all knives I had access to were purposefully dull. To prevent me from procuring an overly sharp knife, make the material strong enough to cut foods, but brittle enough to not be one overly sharp. Knives, after all, we're made to stab, cut, and dissect a wide arrange of materials, flesh included. This specific design poses limitless danger to you, and needs to be considered when manufacturing these tools.

    Guns are not majorly sold specifically to kill people, in the grand scheme of things. Hunting is probably the largest vector of volume gun sales in the US. How do you design a weapon that can be useful for hunting, but ineffective at killing a human? They all possess the innate ability to do so, but so does even the smallest pocket knife or kitchen knife.

    I'm also a big gun control advocate, so I'm not defending anything I like. The failings of US gun control are squarely on the idea that everyone should possess a gun until they prove they shouldnt; it's reactive policy. Active gun control would limit who can possess a gun from the start to those that will only use it for "appropriate" reasons.

  • Yeah, I added a ship upgrade and never even got it beyond halfway full. Granted I don't pick up everything, and I usually sold spare armor/weapons each town visit out of habit, but exotic materials and resources I always grabbed, and ended up with like 1100 mass out of 2600 on my ship.

  • I mean, he did at first. Lmao and then (idk the order in which it happened) he flipped with his base to "vaccines will give you rabies and chemically castrate you" when they started coming out. He initially bragged about how fast he was helping companies develop the vaccine, then it came out and he decided to trash them

  • I actually have never even downloaded it! Heard good things post-release, but it never really drew me in.

  • I'm the same way. Even just going from the "lore" most planets aren't going to have colorful interesting cities in it with unique locations and things to do. A lot of the rocks are going to be desolate with nothing on it, because they should be. When you find something of interest in the desolate void of space, it's gonna be interesting. Every planet having the same formulaic procedurally shaped bar, merchant, and a fetch quest would have people foaming at the mouth about how Bethesda replaced their specific crafted environments with shitty generated ones with no soul.

  • Now that I know this, I may actually use the photo mode. I was just using it to help determine stealth pathing...lol

  • That they are still viable for some applications doesn't mean they aren't outdated. There will always be the thing that "starts" your issues, and pointing at it and saying that it isn't hardwares fault doesn't make it less true. Pointing at past years of non-problematic use doesn't make future incompatibility unacceptable.

    This is literally the Simpsons meme of the principal standing outside the broken window, saying

    "Is it my old HDDs fault I can't play a brand-new modern game?"

    "No, it's the devs fault for not supporting my old hardware"

  • General Motors (GM.N), Ford Motor (F.N), Stellantis (STLAM.MI), Tesla (7203.T), Toyota Motor (7203.T), Hyundai (005380.KS), Kia (000270.KS), Mercedes-Benz (MBGn.DE), BMW (BMWG.DE) and Volkswagen (VOWG_p.DE).

    No car models listed in the article.

  • I'm like 30+ hours in and it's all I'm thinking about at work rn. That doesn't always happen, few games hook me like that. Halo 2/3 from MS/HS, probably Skyrim to an extent, ESO (forever and always apparently, cause I'm still playing that amongst Starfield), and now this. And it's all aspects. I want to build my ship, I want to do my outposts and crafting, I want to explore planets to find needed resources, gear, and weapons, I want to finish the main story, and the side quests (and I'm actually agonizing over which side I want to go with). Menus are weird, but it barely detracts. If anything it helps me get where I need to go quickly, the travel to objective feature is awesome for someone like me who couldn't find New Atlantis at one point because I forgot which system it was in.

    I'm debating bringing my Xbox with me to a friend's house for a weekend trip so we can play there.

    I'm definitely bringing it, who am I kidding?

  • There may be a cave or something where it generates, if it's a rare material.

  • That may have changed your ship weight and done something to the available paths; did your LY travel distance change?

    At any rate, I've never had it purposefully stop me somewhere more than the one time to "discover" the location, so it should at worst be extremely temporary.

  • I think it's sort of perspective. The map is 3d; so while the systems may look overlapping, in space, you have to take a different route.

    It definitely isn't just "shortest route via visual", but once you discover that system holding you up, you can then just travel through it next time without stopping.