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MJ12 Detachment Agent

  • I think the art style holds up pretty well even today. A strong creative direction, as well as integration of visuals with gameplay, story and atmosphere is what defined good graphics for me.

    I would argue by that definition SimCity 4 (from 2003!) can hold its own against any modern city-builder:

  • I was wondering how come they were giving away Elden Ring for free... :)

  • I never knew there were two Beverley Hills Cop video games. Although both sound very uninspired. I might check out the 1990 DOS version, as an excursion in time type of experience.

    Some other adaptions that I thought were interesting:

    • City of Lost Children - Seems like the art was great but the point and click gameplay was horrendous. Might have to play this with a guide.
    • Fifth Element - Sounds like a 90s era cheap tie-in game.
    • The Crow: City of Angels - As described in the wiki article, the beat em up gameplay sounds as generic as you can get. The Crow could make for an awesome RPG experience.
    • Cutthroat Island - One of my hidden gem movies (probably mostly nostalgia), game doesn't sound interesting. Why couldn't they make a Cutthroat Island strategy game in the vein of Tropico 2: Pirate Cove?
    • Fight Club - Superficially, it sort of makes sense to make a fighting game based on Fight Club, but in reality this is an awful fit for the book/movie.
    • The Godfather (1991) - An action side-scroller based on The Godfather?
    • The Lawnmower Man - Might have to check out the FMV version, it could work well considering the 90s themes and aesthetics.
    • Little Nicky - Last time I watched this (in the cinema no less), I was a young kid. The game doesn't seem (as) awful compared to the low quality tie-ins on the list.
    • Minority Report: Everybody Runs - Sounds like a shit tier action tie in for a pretty unique movie / short story.
    • No Escape - Would have never thought this movie would have had a game adaption, but it sounds like it was a super low effort adaption using source code from other movie adaptions from the early 90s.
    • Pandorum - You could make a really RPG or strategy game based on the Pandorum movie. I am assuming the iPhone only game was low effort and shit.
    • Platoon (2002) - Surprised to see there was an RTS variant, although the reviews suggest it was complete shit.
    • Ratatouille - One my favourite animated movies and they adapted it as a platformer? A strategy/tycoon (restaurant management) game would have been so cool.
    • The Sky Crawlers: Innocent Aces - One of my favourite movies. This is Wii only, I wonder if it's playable on PC. Sounds like a good game.
    • Vampire Hunter D - Not sure if 90s era RE style survival horror is a good fit for the Vampire Hunter D movies. Might be a pain to emulate on PC.
    • Waterworld - While not a direct adaption, Flotsam does work as a spiritual strategy/colonysim adaption for Waterworld. The formal adaptions don't look appealing.
    • Wild Wild West: The Steel Assassin - I remember playing this as kid, it didn't seem too impressive even back then.

    Might have to check out City of Lost Children, The Lawnmower Man, The Sky Crawlers: Innocent Aces (if I can make it work on a PC) and possibly Little Nicky (purely for the sake of nostalgia).

  • Got to agree, while not being very descriptive, "Someday" really stands out from typical game names, you almost instinctively want to find out what it's about and what's going to happen someday.

  • I would add CDPR and Firaxis to that list. Although I would argue Firaxis has almost become a victim of its own success. I still play Civ 4 and 5, because with mods there is an infinite amount of playability.

    The Civ 4 Dune total conversion is a lot of fun and it's still getting updated (albeit these days it's just new art from the movies).

  • I posted a negative comment about Paradox games (stopped playing them because of DLC spam) in reference to Borderlands DLC.

    In my defence, I post about indie games all the time on the Fediverse, even had random people message me thanking me for helping them discover some cool game.

    I will stop with the flexing. :) Enjoy the rest of your weekend!

  • I stopped playing Paradox games because of this.

    Not mention that there are indie game alternatives that often offer something more innovative (albeit less polished) when it comes to Paradox-style strategy games.

  • Now that I think about it, I've only had two situations in my ~15 year career where I was able to get a job via a "cold application". One of them was the worst employement experience of my life. The other one was great.

    There was some level of "getting my foot in the door" with all my other jobs. Internship after my Masters program, meeting someone at an non-work event and getting hired via former employers/colleagues.

    That really sucks for your friends. I've been there and it really kills motivation.

  • I personally think "eurojank" is almost like a sign of quality. Sure you can have a bad game that has janky elements, but any truly innovative/interesting games will have some measure of jank because you're not dealing with a template.

    Then there is issue of genre. Complex strategy games like Kingdoms Reborn, Transport Fever 2 or Evolution of Ages: Settlements have to have a measure of complexity to be fun and with complexity, you will have jank.

    Settlements in particular can superficially look like some trash game, but if you get into it you'll find a very in-depth game that takes inspiration from multiple genres, allows for very different playstyles and requires you to experiment and take risks to beat often overwhelming odds.

  • I am all for it.

    As I said, just my opinion that we will need something radically new, something suitable for the challenges of the information age.

  • For better or worse, I don't think it's viable.

    Just my opinion, but I think we would need some sort of new model. 'The old world is dying, and the new world struggles to be born: now is the time of monsters.' and all that...

  • Is assembly code really comparable to vacuum tubes? Maybe it's because I work with video, but usage of assembly is still a thing in performance critical Codec code.

    P.S. I think machine code is a step below assembly. I could be wrong though.

  • We are spoilt for choice since downloadable indie games became a thing about 15 years ago.

  • The headline and even the content of the article don't make much sense and I don't get why they are so focused on the term authentic (and what do they mean by it).

    Surely a viral coop game, $70 AAA and a $20 indie game can all be authentic (or not). So what does authenticity mean in this context?

    And some "clones" are actually pretty fucking good.

    How big is traditional marketing for games in the US or Western Europe? I remember seeing billboard for TheSims, COD and a few other games when I lived/travelled in the US, but this was a while ago.

    In Ukraine, the only time I've seen traditional marketing for video games was with new Stalker game.

    I would almost be inclined to say digital hobby news/discussion (doesn't matter which platform/type) has de facto become traditional marketing in context of video games.

  • I don't think it's capitalism per se.

    A lot of the concepts that underpin capitalism (in the more definitional sense) have existed for thousands of years.

    That being said, American style "Big C", Capitalism reminds me of the Soviet Union (I am from Eastern Europe); not in the specifics, but existential propaganda styling.

  • I also honestly don't see it as that big of a deal if OpenTTD is available for free.

    The one thing that comes to mind is the removal of the earlier (community) Steam version of OpenTTD.

  • A very DLSS5 Jackie Chan.

  • I also wanted more, but I think you are right, it's paced exactly right for what it is.

    Sometimes less is more.