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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)P
Posts
14
Comments
3966
Joined
3 yr. ago

  • Literally a right wing talking point that was never based in fact (just like all of them)

    I know the Atlantic is ultimately a capitalist ball gargling outlet that paints itself as progressive, but c'mon

  • ...In the US"

  • I would easily believe musk has lost every game of chess he's ever played

  • Even taxing him 1% on his wealth, once, would dramatically change the shape of public finances in the US

    If there was an American in charge that actually wanted to use public funds for their purpose, improving the country and the lives of everyone in it, it could genuinely change the country forever in a multitude of positive ways

    Taxing one person, a single percent of their wealth, once.

    That's how much he has squeezed out of your economy. Him reaching down the back of his sofa once, would change one of the biggest economies in the world forever.

    You need to take a lot more than 1% to reverse the growth (which is what this needs to do, they already have too much)

    And there's more than one of them.

    Why every person in your country isn't screaming for this is crazy to me, it's your money they're hoarding, your future they have stolen

  • Removed

    me_irl

    Jump
  • ...... Just in general..?

    I'm not here to change your mind, but I'm curious to know more

  • Idk, just giving my opinion. I don't tend to downvote threads I comment on

  • You enabled the bot setting on your account which disabled a load of interactions in exchange for being able to use the account with the API

    You can just turn it off again in your account settings

  • Looks like it's invasive anywhere that isn't China or Vietnam, and has managed to be a problem for a few countries with several more concerned about it becoming a problem

  • I don't think this is unpopular

  • The Hobbit movies

    One of my favourite books as a kid, I don't think I'll ever watch the movies again by choice

  • This is the big thing.

    I know many people who have had games consoles that have never played anything other than FIFA/EAFC

  • So things would be going kinda well comparatively if he'd not arbitrarily merged twitter into it?

    And even when they float, the shares won't get the power to get rid of the person causing the problem?

    This might end up being hilarious

  • Ah that's even more straightforward then

    So, especially with a standard box, the client would receive the coordinates of obscured player models for the centre of that box.

    If 99% of a player is obscured, a player with a wall hack would get information a non-cheating player would not, with basically no processing or mapping needed to turn that into useful information.

    Edit: FWIW I've had this exact conversation but where I was in your shoes talking to people who work in this industry, if it could be done it would be done

  • It needs to be kernel level (on any OS with remotely modern security design) because a userspace application (quite rightly) would not have the ability to monitor all hardware at a low level and probe semi-arbitrary memory locations. It's the same reason enterprise security software often has a kernel module of some kind.

    That's the level that is necessary to protect the integrity of top flight eSports. It's worth highlighting the anti-cheat bundled with retail games it's often a less severe version of what I'm talking about, the competitions where you can ultimately win money almost always use an additional heavier invasive anticheat than is typical for a casual player.

    The companies proving those third party anticheat systems would risk losing their business and reputation if a cheater was able to evade it in any competition scenario. The reason you see cheaters in public servers, is regular users (also quite rightly) wouldn't put up with the super invasive versions of these systems that provide the strongest guarantee, so you're seeing the effects of that compromise.

  • Right, but as I mentioned unless you have an actual infinite number of variations of every player model (impossible, you can't store infinite variations in fixed storage), you're going to need the full player model in GPU memory and something client side will need to do the chopping with knowledge of the players origin coordinates, it's impossible to determine the shape of and position the chopped shape without sending that information to the client. Streaming graphics data from a server into even a top of the line GPU would be a prohibitive hit to game performance when milliseconds matter.

    It's not processing power that's the problem, it's the speed of light

  • This is what I mean by mitigations

    You could definitely hide far players, but as soon as a player is near enough they could be seen, particularly when dealing with humans making unpredictable input, that player's model will need to be placed in the world before either of them are supposed to see each other because the game has no way of knowing what that unpredictable input might be.

    You can't have every permutation of a given player model being obscured by every possible combination of angles of scenery as distinct models in the GPU memory, so something client side will need to do that slicing, so a player's obscured origin location will need to be known by the client. This could give a player seconds of time to react depending on their opponent's strategy

    A few milliseconds is the only advantage a player needs at the top level of these games to shift the balance in a given contest. And given the prizes for some of these tournaments is multiple millions, there's definitely the motivation to go to these seemingly extreme lengths

  • Where webusb

  • What a truly inept idea

  • thanks to specially-developed chewing gum.

    They could have just added an extra word or two to the headline