Bob's mod: adds complexity without going too crazy. If vanilla takes you 20-39 hours, bobs will take 50-60 hours. Absolutely recommend this point to start.
Bobs + Angels: my personal favorite - adds a lot more complexity, but still building on the above. Ore processing is huge and awesome. Expect finishing between 100 hours and 150.
Seablock: takes the above but makes it space restrictive - which is hard considering based are gigantic. Very cool mod, 300 hours average.
SE: doesn't use the bob/angel set, but is still a huge undertaking. Very few finish it, 500 hours is about the average I've seen posted.
For the simple response - they group all the searches from your location based on IP, and the results are weighted from that.
So if your town has a airshow on, all the DDG users that search for airshow near you will bump those responses up the weighting scale for all uses in your area. Regardless of you search for it.
Yesterday Yoshi (valve dev that seems to be running deadlock - he is the one doing all the announcements on the discord) posted a video showing super early deadlock footage on how far they have come.
The old footage used a stack of old models and items that were left over from other games. This is all that is
I had a 2XL that I absolutely loved. It eventually got screen burn in so bad I could barely use it.
But I held on to it till the 6 came out, and I'm still rocking a fantastic 6 pro. Love it. Have zero interest in paying twice as much for the 9 though.
My fav metric from a study done a few years back is about how much Aussies spend per capita on gambling compared to everyone else.
The graph showing every country is a nice linear line as you would expect, up to the number 2 spot, which is the USA. They spend ~$415 per capita per year gambling. And that's with Vegas, sports betting, the lot.
Number 1 spot is Australia. $2450 per capita per year.
Publicly*
Ford has known about this for a few years already