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Immutable components support in bevy_replicon

Immutable components by Shatur · Pull Request #468 · projectharmonia/bevy_replicon

Immutable components were introduced in Bevy via: bevyengine/bevy#16372 These components can only be changed via re-insertion. This allows users to enforce invariants through triggers and hooks. Wh......

Bevy 0.16 is around the corner with many exciting features!

I'm currently working on adding support for some of them in my networking crate, bevy_replicon.

I just finished implementing immutable component support.

Next up: relations! I outlined the idea in this comment. Hope I can get it implemented before the 0.16 release 🙂

As for my game, I'm considering making an interesting announcement about it soon.

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