"You're swimming against the tide making games like this": Why more developers didn't copy Firewatch's reactive storytelling
"You're swimming against the tide making games like this": Why more developers didn't copy Firewatch's reactive storytelling
www.rockpapershotgun.com /youre-swimming-against-the-tide-making-games-like-this-why-more-developers-didnt-copy-firewatchs-reactive-storytelling
Firewatch was meant to spark a subgenre but its influence didn't spread. A decade on, we ask why Roblox and Minecraft are more